Showing posts with label Marauder Destroyer. Show all posts
Showing posts with label Marauder Destroyer. Show all posts

Tuesday, 20 April 2010

14,000pt Apocalypse Game


Hey guys and girls. Last week 5 mates and I spent a day playing a rather large apocalypse game. Although I tried to keep a track on what was going on, the pressing need to focus on what 28,000pts of models were up too kept me occupied! So below you can see some snaps from the event along with a few recollections of what might have been going on at the time. Enjoy!

Terrain set up - I find that 12'x4' can accommodate this size game quite well. Just be sure to 'clump' terrain and leave open areas

My contribution to the good side - 7000pts, exactly half the combined army.

The forces played out as follows:

Good
Imperial Guard, Imperial Navy, Inq, Dark Angels
Black Templars
Eldar

Bad
Chaos (including Iron Warriors, Tratior Guard, a Warhound and two Superheavies)
Eldar

Inital deployment saw the Chaos bidding low and deploying in force and the Imperials grouping into what cover they could find.

Chaos Warhound = Awesome

Turn 1 - The Choas forces pull out a careful planning asset and swarm the field with their forces, vastly outnumbering the Imperials.


Iron Warriors defend the Slaaneshi doomsday device, otherwise known as the 'Doom Nipple'

Chaos Turn 2 - The remainder of the Heretical forces (along with Eldar allies) arrive, continuing the punish the Imperial forces mercilessly. The good side hadn't even received any reserves at this point!

A Warp Rift spews forth Daemon Filth - much to the delight of the Daemonhost hiding to the right of the picture (it managed to make itself T9 and S8. Yes please!)

Imperial Reinforcements arrive to redress the balance. They have an uphill struggle.


The might of the Imperial Navy makes itself felt - killing 45 Khorne Berserkers with its bombs alone.

Templar bikers launch a suicidal charge into traitor Terminators holding an objective - straight into the face of the Chaos guns...

A quiet corner of the field is set upon by a Dark Angel Redemption force hunting one of the Fallen

Turn 3 - Imperial Guardsmen arrive to bolster the rapid moving Astartes, their guns thinning down a Berserker charge led by no less than Abaddon and Khan.


Its raining men around the Doom Nipple (or, Black Templars assault the Doomsday device)



Sly Marbo makes himself known, hurling explosives into the now stalled Berserker charge
(Pictures of my painted Marbo soon!)

The end of turn 4 and, despite a early hammering, the fast moving Imperial forces have managed to secure 4 objectives to the 1 held by the Traitors. A glorious victory for the Emperor!

The charge that never was. Khan, so close to the softy chewy centre of the Imperial Army is forced to turn back. How odd that Khan suffered a similar fate at the end of a previous Apocalypse game!

Hope you enjoyed the pictures!

Monday, 1 February 2010

Marauder Destroyer - Built!!


Well then, here is something I have been meaning to post for quite a while! After buying it at the beginning of 2008 I have finally managed to get this monstrosity constructed and I'm very excited indeed!

Now, to be clear from the start, I did not construct this myself. Unlike that brave fellow at The Inner Geek I dont really have the experience or skills to attempt something like this yet. So, knowing I would get a good job I surrendered it to my good friend Jay at Dark Eye Studios. Based in Bristol, UK, this one man shop is a fantastic commission painter and builder and if you want a good job done, consider giving him an email! Anyway, plug over. Back to the big freaking plane...

First off, some shots of the beast itself:





I just love this little shrine in the cockpit, very fluffy indeed!

A couple of bits I want to draw attention to, mainly to show the great work Dark Eye Studios can do. One of my main complaints about the Marauder is its landing gear, which stick out during flight, giving the whole plane the feel of a lander, as opposed to a fighter/bomber.


So, to get round this sticky problem, Jay magnetised the whole malarkey and make up some flush landing pads from plaster card, complete with tread on the bottom! Awesome! As for the wood block, that was to add stability to the interior of the model, giving it a healthy weight and some strength. Not that I intend to drop it.

The world might end if I did...


As good as the landing gear is, the real master stroke of Jays work is below. That right, what every good model plane needs! A flying stand!



Make of a steel rod, its just over 12'' tall, and has really made the Marauder into something special! It also has me itching for my next apoc game. The really good thing is that I have two of the wooden bases, that lift off over the flying stand. This means I can make one display base and one more practical gaming base. Good times!

Thank for reading.

The Emperor really wants you to die...

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