Showing posts with label Updates. Show all posts
Showing posts with label Updates. Show all posts

Saturday, 22 May 2010

New GW Daemon Models!

Hey guys, just a quick post from me today, and something that I think has been missed to date. The new Daemon models are up on the GW website!

With a bit of searching you can find an un-publicised article called Daemon tactica, which pictures of all the Daemon models, including the new ones. Enjoy:

Fateweaver

New Bloodcrusher:


The Changeling:


Horrors:


Seekers:


Daemon Prince:

(What do we reckon that this a kit involving the parts to make the fantasy-esque Daemon Prince we have seen on BoLS? The legs look remarkably similar...)

Well there you go. I personally think there are some superb sculpts there, especially the Fateweaver and Changeling. Spread the news guys!

Sunday, 21 March 2010

Of scenery, tournaments and fortresses...

So then, time to prove I've not been idle while I've been quiet.

One of the things I did last month was have a 'scenery day'. I've been meaning to do this for a very long time because, although I have a lot of the stuff, its not all in a good state and I knew it deserved better.

For me scenery is the forgotten 'third player' of any game. Its a vitally important part of the experience. Not only does it effect how you play the game and the obstacles you have to overcome, it also greatly enhances the look of the whole thing. And lets be honest, the only reason we are gaming and not playing computer games or reading sci-fi is that this looks cooler.

So, the first thing I set about doing was painting up most of the forge world terrain I had. I had picked up these bits from a verity of sources (I'm sure some of them are on 'long term' loan), but they were all unpainted. Given how awesome they are, that simply didn't seem right...

Troopers Williams and Jones patrol through the ruins

For painting I chose the simplest and most effective route I could. Sprayed grey base-coat, followed by two levels of dry-brush. Job Done. I think thats the key to getting terrain done whilst still having time to paint your armies. Don't get bogged down in the details, unless its a special piece. You can always go back to it later.


These ruins are a prime example, there are a load of ammo crates and foliage that aren't detailed, but at arms length that doesn't detract from the scenery.





Next I set to making some of my own scenery, mainly for the Dark Heresy campaign I am running (hoping to write up a blog post on that soon). Taking some wire mesh and sprue bits I was able to cobble together some effective fencing and, using toothpicks and the GW razor wire kit, I produced some barbed wire fencing.



Simple and effective! Although the barbed wire still needs painting...

The picture below shows the fencing before painting. The two main struts are supported by pieces of spare sprue - that stuff is so very useful when it comes to making terrain.


So, we are nearing the end of my terrain post, and I'm still yet to mention either tournaments or fortresses. Well, allow me to change all that!

On the 7th of April I am attending a small tournament at Warhammer World, and I'll be taking the Dark Angels off the shelf and bringing them along. This is mainly because there will be a planetstrike game, and I love deepstriking and assaulting Deathwing!

However, the coolest thing is that each competitor needs a terrain piece. Now, I could have dipped into my terrain collection, but then I recalled that GW had recently released a Dark Angels specific terrain piece. Well, I simply couldn't resist...


I'm hoping to be able to put aside a whole day or two, and try and get this done before April. Wish me luck and look out for some pictures!


Thanks for reading...

Wednesday, 10 February 2010

Battle Missions: The inside scoop!


Right then guys, I have seen and had a good look at the shiny new battle missions book, and I've come to share what I have learned! First off, lets get a good look at the missions themselves, in full:

Chaos Marines

1. Pillage
2. Black Crusade
3. Scorched Earth

Chaos Daemons

1. Night Fight
2. Invasion
3. Fight to the Death

Dark Eldar
1. Dawn Raid
2. Slave Raid
3. Feigned Retreat

Eldar
1. Pre-emptive Strike
2. Flank Attack
3. Mobile Defence

Imperial Guard
1. Prepared Assault
2. War of Attrition
3. Trench Warfare

Necrons
1. Ambush
2. Reconnaissance in Force
3. Implacable Advance

Orks
1. Blitzkrieg
2. Waaagh!
3. Cut & Run

Space Marines
1. Vanguard
2. Surprise Attack
3. All-round Defence

Tau
1. Vertical Envelopment
2. Counter-Attack
3. Fighting Withdrawal

Tyranids
1. First Contact
2. Wave Assault
3. Infestation

Universal
1. Kill Team
2. Linebreaker
3. Clash of Heroes

Quite a list!

So then, what else can I tell you. Well, first the book itself is very nice. Its well put together, some good bits of fluff and some great shots of models/battles.

I'm also happy to say I can allay some fears about the race-specific missions. Although they are clearly designed with each army in mind, this is more from a fluff point of view. It is clear that any army could happily play any mission, indeed this is expressed in the foreword. There is no reason why a Marine army couldn't play the Counter-Attack mission in the role normally filled by Tau, for example. This means we are in effect getting 33 new missions, as opposed to the few for whatever races your gaming group has.

As far the missions themselves go, they are a mixed bag. Some are subtle changes of deployment zone or objective placement, while others are really off the wall or ingenious. My personal favourite so far is a Guard mission that has a random bombardment. This involves cutting out bombardment counters, holding them 36'' above the table and letting them 'flutter' down. Where ever they rest suffers a large blast hit. I think this is a really simple but awesome idea (though not one for tournaments...). There are other similar surprises throughout the book

Finally I'm going to highlight the last three missions. Not only do we see a slightly modified return of Kill Team, but also a hero centric battle where only characters are allowed to kill off other characters. These seem like a real blast to play, and I'll be trying them out as soon as I can.

Anyway, that's all I can recall for now, I hope its been of interest. From first viewing I can recommend the book, I'll be getting a copy when it comes out...

Thursday, 17 December 2009

On the thirteenth day of Secundus, the barrage bombardment began...


As most of you will know, Fantasy Flight Games, the people behind the amazing 40k Role-play books, are releasing another 40k game in the new year, The Horus Heresy.

A card based board game depicting the final assault on Terra, it will feature all the forces of good an evil present, up to and including the Emperor and Horus themselves. Needless to say, after Space Hulk, I'm pretty damned excited about this game and will have to pick it up. I'm more than looking forward to playing the loyalist side, and throwing the traitorous scrum back into the warp.



A view of the game board. Not the most visually striking, but the story itself should make up for that...

However, the main reason for this post is a reaction to some of the promotional writing on the FF website, particularly this phrase: 'On the thirteenth day of Secundus, the barrage bombardment began...'.

It stuck in my craw because I knew I recognised it from somewhere. After an hour of searching I rediscovered two fantastic tales from way back in WD 161, that I want to share with you all. They both have got me absolutely jumping in anticipation for the Horus Heresy game, and I hope you enjoy them...

The Assault on Earth by Bill King

On the thirteenth day of Secundus, 30,014, the barrage bombardment began. From orbit the Warmaster's ships laid down unrelenting missiles and deadly energy beams. The aim was to cripple the defences around the Emperor's Palace and make possible a massive invasion of Earth. The lunar bases had already fallen and the defending fleets had been scattered. On Mars, as across the entire vast Imperium, bitter civil war raged.

On countless worlds blood-mad warriors clashed. Some had pledged loyalty to the Emperor. Others had sworn fealty to Warmaster Horus, and, through him, to the dark powers of Chaos. The Emperor's realm was in turmoil and some of the greatest battles in human history were being fought. On the hive-world of Thranx over a million warriors died in a single day on the killing fields of Perdagor. On the blazing deserts of Tallarn, at the Ka'an Salient, fifty thousand tanks clashed in the greatest armoured action of all time. During the spacedrop on Vanaheim three hive-cities were depopulated by rebel forces as a warning against resistance and still the defenders fought to the last man.

Like a cancer the Heresy infected the entire structure of the Imperium. Everywhere brave men gave up their lives to try and excise that cancer.

It was on Earth, at the very heart of humanity's realm, that the fate of the galaxy was to be decided. In those last days, the sky was black with dust clouds and the earth was split by gigantic fissures. Tectonic plates shifted under the stress of the bombardment. Mountain chains shivered and seas evaporated and became salty deserts. Rains of blood and ash dripped from the dark sky. Everywhere oracles muttered evil portents and men went mad with fear.

Hideously twisted ships full of the lost and the damned hung in orbit over the ravaged world. Shielded from the devastation by the cunningly wrought defences of the Adeptus Mechanicus a pitiful few stood ready to repel the invaders.

The embattled remnants of the Emperor's army were desperately trying to hold out until reinforcements arrived. The Emperor himself oversaw the defence of his fortress-palace, personally commanding the Adeptus Custodes, his elite guard. He was accompanied by Sanguinius, white-pinioned Primarch of the Blood Angels and his Chapter of Space Marines. In the palace grounds stood the stalwart Adeptus Arbites.

The palace was not the only bastion of resistance. There were others; each an awesome fortified city filled with dauntless soldiers. Beneath their Fortress Monastery, grim-visaged Rogal Dorn led the stern Imperial Fists in final prayers. Within the armoured factory complexes of the Adeptus Mechanicus, techpriests put aside their tools and girded on the fearsome weapons of their order. In the rubble of burned-out hab-areas Primarch Jhagatai Khan mustered the White Scars, the Chapter of Space Marines he had personally instructed in the art of lightning warfare. Three full Titan legions stood ready to defend their Emperor.

As the earth shuddered under the bombardment, tank divisions roared across the tortured landscape to take up their position against the coming invasion. Brave men checked their weapons and offered up last prayers. Defence lasers swivelled to face the turbulent threatening sky. Suddenly, the night was streaked by the plasma contrails of drop-pods. Within the Emperor's halls even the Space Marines shuddered knowing that they would soon confront their lost and damned brethren. The terrifying prospect of facing those corrupt Primarchs who had sold their souls to Chaos filled every man's mind with indescribable horror and dread.

The pods touched ground and from them erupted the mightiest champions of Chaos, the renegade Space Marines of the lost Chapters. These were no longer the fine human warriors of legend but twisted creatures, bodies warped by the energies of Chaos, minds twisted by their devotion to the dark powers. If what had happened to the Space Marines was bad then what had happened to their Primarchs was worse. They had been created higher in the Emperor's esteem and had fallen further. None of their former comrades would have recognised them - they had been transformed into creatures both daemonic and exultant.

Mighty Angron bellowed orders to his blood-drinking followers, the World Eaters. Brandishing his great runesword he led them against the defenders of Eternity Wall Space Port. Around his red-armoured followers bolter shots whined. Unflinchingly they advanced, determined to spill blood for the Blood God.

At Mortarion's soft-spoken command the Death Guard emerged silently from the festering cocoons of their drop-pods and advanced on their terror-stricken foes. The dread runes on Mortarion's scythe glittered eerily in the night as he gestured for them to advance.

Magnus the Red glared triumphantly about him with his one watchful eye before ordering the mage-warriors of the Thousand Sons to cast their spells of doom. A hail of deadly bolter shells cut down dozens of the Emperor's Children. Undeterred, the wounded howled with pleasure at the experience and chanted the praises of their Primarch Fulgrim. The Renegade Space Marines surged forward to carve a path through their foes.

Perhaps some defenders went mad with fear. Perhaps the corruption of Chaos ran deeper than anyone suspected. Perhaps some were foolish enough to think that they could negotiate with the ultimate enemy. Whatever the reason one last vile treachery was to take place. Many units of the Imperial army that had pledged loyalty to the Emperor turned blasphemer even as the Traitor Space Marines made their drop. It was almost as if it were a pre-arranged signal. In one of the basest acts of betrayal in humanity's history they turned their weapons on their brother warriors and cut them down like dogs. Thus did the Lions Gate Space Port fall to the rebels. As the heretics chanted and howled their mad prayers, the air shimmered and slavering daemons emerged from the warp to spread terror and dismay.

Then indeed did it seem to the defenders that they were living in the last days of mankind. Huge bat-winged Bloodthirsters swept triumphantly across the weeping skies. Clawed Keepers of Secrets danced lasciviously on piles of corpses. Great Unclean Ones chuckled as they lumbered through the ruined streets spreading trails of filth and slime and disease. Enigmatic Lords of Change perched atop the towers and statues and supervised the coming of Chaos to the heart of the world.

Mighty ships began the descent from orbit, hoping to overwhelm the defenders by sheer weight of numbers. Unlike the drop-pods these presented fine targets for weapons of the defenders. And thus did the battle lasers blasted many renegade ships from the sky, sending thousands of tons of fused metal death down onto the ground below. One giant craft span out of control and crashed into a hab-unit, killing a hundred thousand people. Another was welded to the ground, disgorging its passengers into a lake of bubbling tar and plas-crete. The vessel of the Warped Dogs was vaporised and that Titan Legion's name passed into history.

As quickly as they disembarked the Traitors surged forth from the space ports to besiege the bastions of the defenders. Their first objective was to silence the lasers inflicting such casualties on their comrades. The rebels were met by a wave of Imperial defenders, desperate men who knew that they were giving their lives for their home and their Emperor.

In the tightly packed streets around the space ports the fighting was close and deadly. Bolters chattered and missile launchers delivered cargoes of death from building to nearby building. Traitor tanks rumbled through the avenues, turrets swivelling to bring weapons to bear on the hastily improvised barricades of their former comrades.

Soon the defenders of Eternity Wall Space Port had been swept aside by the merciless assault and the hordes of the Warmaster were in total possession of the spacefield. More and more intricately wrought dropships descended from orbit. They towered over the landing ground like nightmare skyscrapers. The dark runes on their sides glowed evilly in the gloom. Hundred-metre high doors opened in their kilometre long sides. From their red depths Titans, ten times the height of a man, emerged. They were warped giants; the armour of their carapace fused and moulded into new shapes by the power of Chaos. Within them were men melded to their machines. Some of the hideous Titans had strange and potent weapons, others were a bizarre hybrid of the organic and the machine. Metal tentacles lashed, spiked tails whipped back and forth. Engines roared like the voices of angry beasts. Banners fluttering, the Titans of Storm Lords and the Flaming Skulls legions marched forth. At Lions Gate Space Port the traitors welcomed the towering black war engines of the Khornate host. Minotaurs and trolls and cultists seethed like angry ants around their bases.

Reinforced by this fresh wave of troops the hordes of Horus swept on, driving through the exhausted and demoralised Imperial troops to the very walls of the Emperor's palace. Khornate warriors mounted on bestial daemonic Juggers raced towards the marble and steel outer ring. Hordes of horn-headed Tzeentchian disc riders soared on the wind, bolts of mystic power erupting from their clenched fists to rake the defenders. Slaaneshi beast riders swept aside the Imperial Guard infantry and reached the Satumine Gate.

Round the walls bitter fighting ensued as the Imperials sallied forth, trying to drive the attackers back before the main body of the assaulting troops arrived. Men died in their thousands. From pillbox emplacements in the palace walls Imperial gun crews rained death down on the relentless attackers. Again and again the streets outside the palace were swept clear of heretics. Again and again new foes stepped forward to take their place.

Now indeed it seemed the tide of battle had turned against the Emperor. The space ports were firmly in the grasp of the minions of the Warmaster. Hundreds of thousands of troops poured down from orbit. Goat headed beastmen, gibbering mutants and hideous amorphous Chaos Spawn surged out of the dread ships. Under the banner of the great eye, the sign of Horus, the lackeys of the four Great Powers of Chaos marched united. Mounted on Rhinos, lurking within mighty Behemoths and clinging to the sides of gigantic war engines they made their way en masse to the Emperor's palace.

Looking down on the seething sea of foulness the defenders' hearts went cold. Mingling with the daemons and the mad-eyed cultists, the trolls and the beastmen they could see heretical Space Marines and traitor Guardsmen. These were people they might have once fought alongside, who had once been as loyal to the Emperor as themselves. They looked upon a dark mirror of their souls. Down there they could see martial honour become berserk madness, human cleverness become sly treachery, hope become foulness and love become abominable lust. The brave men on the walls knew that there was no way out. Here they must stand and fight and die. There would be no mercy from those below. This was a war where there could be no honourable peace. It was destroy or be destroyed.

For a moment all was silence, then Angron strode forth. In his brazen voice he demanded that the loyalists surrender. He told them that their cause was hopeless, that they faced a foe who could not be defeated. They were cut off, outnumbered, and defending a ruler too weak to be worthy of their loyalty. In that moment the men on the walls felt their resolve weaken. Looking at the transformed face of the Primarch who had been one of the Emperor's finest warriors, they saw an invincible, relentless foe backed by a numberless horde and all the daemonic might of Chaos.

There was a clamour on the walls as Sanguinius and the Blood Angels arrived. Standing on the wall, the angelwinged man glared on Angron with angry contempt. For long moments their gazes locked. Each Primarch seemed to be measuring the other, searching for chinks in the armour, for any sign of weakness and lack of resolve. Who knows what they saw there? Perhaps they communicated telepathically, brother Primarch to brother Primarch. The truth will never be known. Eventually Angron turned and walked back to his lines. He told his troops that there would be no surrender; they should kill everyone they found within the palace. No stone should be left upon turned.

With a roar the horde advanced towards the walls. Great Lords of Battle lurched forward on iron wheels, crushing anything in their way, unloading racks of missiles and turning the area on the top of the walls into blazing storms of death. Doom burners sent tongues of superheated metal licking out at the emplacements. Molten brass filtered through the windows and scalded those inside. Multi-tracked Cauldrons of Blood squirted jets of obscene daemonic ichor onto the defenders. Enormous fleshhounds of Khorne loped forward in their wake. Titans armed with specially constructed siege weapons lumbered into position. Battle cruisers dropped megatons of explosive death onto the defenders.

Every loyal warrior knew that he was already dead; that there was no way he could survive the coming of the daemonic army. The soldiers fought with the desperate ferocity of hopeless men, firing until their weapons were empty, snatching up the bolters of the fallen, and facing monsters with the butts of their guns when all ammunition was exhausted. Three times the horde managed to scale the walls, and three times it was driven off by the valiant efforts of Sanguinius and the Blood Angels. Wearily the Primarch marshalled the defenders, rallying the broken, speaking words of comfort to the mortally wounded, fighting with cold, implacable fury when he was called upon to do so. Slowly though, despite his efforts, the Chaos forces managed to erode the defence. They seemed numberless as the grains of sand on a sea shore and Horus spent their lives carelessly.

Outside the walls Imperial forces frantically raced from their bastions to try and relieve the palace. Titan legions boldly cut their way towards the centre of the rebel army. The Whitescars harried its flanks. No attempt to break the rebel line succeeded. Breaking through that blood-mad horde was a near impossible task. All four of the daemonic Primarchs inspired their followers to feats of Fiendish bravery. For every Chaos warrior who died it seemed two more stood ready to take his place.

In orbit the Warmaster watched approvingly. If the palace fell and the Emperor died loyalist legions across the galaxy would lose heart and the war would be over. Without the psychic shield of the Emperor's power, humanity would swiftly fall prey to Chaos. Horus would stand triumphant amid the rubble of humanity's greatest empire. He would become a new and angry god. If he did not win soon reinforcements would filter in from the corners of the Imperium, and his attack would falter. For the Warmaster this was the desperate ultimate gamble. Everything was staked on this attack. It had to succeed, and at that moment it looked as if it might.

Day by day the siege wore on, casualties rose from the thousands to tens of thousands to hundreds of thousands. Bodies had to be bulldozed from the access ways to the Saturnine Gate by war machines. Chaos Titans blazed at the walls, specially constructed missiles ripping great chunks from the masonry. The Titans of the Fire Wasps answered their fire with volcano cannons. The smell of burning flesh filled the air as the corpses of the dead were incinerated in funeral pyres a hundred foot high. Obscene ash parched the throats of the defenders. The World Eaters built a pyramid of scorched skulls sixty foot high in Temple Square. By night the chants of degenerate cultists echoed through the streets and daemons flitted among the ruins of Earth.

Slowly, foot by torturous foot, the defenders were forced back. The great walls of the palace were riddled with hundreds of kilometres of bulkheads and corridor. Within this maze hand to hand fighting ensued till entire sections of passage were filled with bloated corpses. Feeling progress was too slow, Horus ordered Titans of the Death's Head Legion to demolish entire sections of the wall. Despite taking tremendous casualties the great Warlord Titans broke through, and the forces of the Warmaster flooded into the palace grounds.

While all this was taking place Jhagatai Khan had implemented a change of plan. Rather than throwing away his forces against the near invincible bulk of the main Chaos army he launched a lightning raid against Lions Gate Space Port. This night attack was spearheaded by the shaven-headed warriors of the Whitescars, who led the remnants of the 1st Tank Division and elements of the surviving Guard armies against the surprised heretics. Khan threw a defensive perimeter around the space port and held it against all counter-attacks. The flow of men and materials towards the palace was halved at a stroke.

This success gave heart to the defenders. They swiftly attempted to seize Eternity Wall Space Port but here the forces of the Warmaster were better prepared. The attackers were ambushed and driven back by traitors. Horus knew it was imperative to keep his beachhead secure. The final push on the inner palace had begun.

The battle raged across the grounds of the Inner Gardens. What had once been a vast parkland was swiftly turned into a killing ground. Men used statues for cover and monuments for bunkers. Blood swirled in the waters of the ornamental lakes. Groves of ancient redwoods burned. The smell of the burning mingled with the acrid odours of weapons and engines and death. Red-eyed, snatching sleep when they could, both sides fought a total war. Trenches were hurriedly excavated in the meadows. Snipers killed men as they tried to sip brackish water from the ruined fountains.

Both sides fought with unimaginable naked ferocity. Both sides sensed the end was near. Eventually Sanguinius was forced to retreat to within the palace itself, personally holding the Ultimate Gate against the oncoming horde while the last of his wounded men was carried through. Just as the giant ceramite gate was about to close a Bloodthirster of Khorne leapt upon him. The daemon's huge talons closed around his throat. Sanguinius took to the air. Angel and daemon wrestled over the warring armies. Both sides halted for a moment to watch the titanic struggle. It was a conflict such as has been rarely seen; two beings of awesome power wrestled.

Sanguinius was weary and near the end of his strength and the daemon gouged great wounds in his flesh. The heretical throng roared its approval as the Primarch was cast to the ground, the impact splintering the granite. For a moment the Primarch lay still and a groan rose from the Blood Angels, the daemon stood over him and howled in exultation. Then slowly and painfully the Blood Angel rose and seized the creature, raised it high and broke its back across his knee. Then with a halo of power playing round his head he tossed its broken carcass back amid its followers. They beat their chests and rent their hair and wailed in dismay as the Ultimate Gate shut.

The great Sky Fortress bore Rogal Dorn and the remnants of the Imperial Fists to the inner palace. The loyal old general was determined to stand and die with his Emperor in the final hour. The Sky Fortress raced away from the palace in a desperate attempt to reach Shagatai Khan and return him to the palace. It was destroyed by a blaze of fire from the Death's Heads Titan Legions. Even in death its commander wrought havoc on the enemy, bringing the crippled vehicle down into the centre of the Chaos Horde. It seemed as if a new sun was born on Earth as the plasma reactor exploded, blasting out a crater three kilometres across. Those within the palace knew they were cut off; now they were truly alone. Only a miracle could save them.

Now the final siege began. Through great breaches in the outer walls more and more armaments and reinforcements were brought to bear. The Warmaster himself prepared to teleport down to the surface and supervise the destruction of his former lord. Then a daemon from the Warp whispered to him the words that he had dreaded.

A loyalist fleet under Leman Russ and Lion'el Johnson bearing a fresh army of Space Wolves and Dark Angels was only hours away. It would take days to break humanity's last citadel, even with Horus leading his troops. It seemed that time had run out for the Warmaster, that his gamble had failed.

Horus was first among the fallen, with the power of a god and the cunning of a daemon. He resolved to try one final desperate gambit. He could still kill the Emperor. He ordered all comm-net communications blocked so that the defenders would get no word from their rescuers and then he used his psychic powers to the full to prevent the Emperor becoming aware of this. Finally he dropped the shields of his command ship. It was an invitation and a personal challenge that he knew the Emperor could not resist. He was being offered a chance finally to smite the foe who had harried him for so long.

The Emperor rose to the challenge, and he and his surviving Primarchs teleported aboard the Warmaster's battle barge. Horus used his powers to separate the Emperor from his loyal followers. The loyalists were transported to different spots within his hideously altered ship. Sanguinius he had brought directly to his throne room. In his evil cunning the Warmaster offered the Blood Angel a chance to switch sides, reasoning that the winged Primarch's followers would be useful when the Space Wolves and the Dark Angels arrived.

Sanguinius refused. Horus grew wrathful and attacked him. At the peak of his powers the Blood Angel would have been no match for the Warmaster and now, sorely wounded and weary he had no chance at all. Horus strangled him with his bare hands before the throne the Powers of Chaos had gifted him with.

The Emperor found Horus shortly after this and what happened next is the subject of legend. The two mightiest beings in the history of mankind clashed. They met blade to blade, power to power, mind to mind and tested sinew and psychic power to the ultimate.

Behind Horus was the massed power of the Chaos Gods. The Emperor stood alone and still he triumphed, although he was terribly wounded in the process.

The psychic shock wave of the Warmaster's passing rippled outward through the warp. On Earth, daemons screamed and vanished, and the rebel Primarchs stood dumbfounded. It was their leader, not their enemy's, who was dead and they knew it. With the one who had raised the banner of rebellion dead, there was nothing to hold the rebels together. They were demoralised and dismayed. When word of the oncoming Imperial fleet reached them they knew that they must flee.

Within the perimeter of Lions Gate Space Port. Jhagatai Khan and the handful of unwounded Whitescars watched in amazement as the horde halted in confusion then retreated. Angron, Fulgrim, Magnus the Red and Mortarion led their men to their ships and departed, leaving the deluded, traitorous followers of Chaos to their fate. As he stepped aboard his ship Angron turned and shook his fist at the glittering dome of the Imperial palace that had proved just out of his taloned reach. Then he shrugged; he and his fellow rebels had all eternity to seek revenge. The Battle for Earth was effectively over. The Horus Heresy was ended.

Rogal Dorn found the Emperor's broken body in the ruins of the Warmaster's throne room. Through mangled lips the Emperor whispered instructions for the creation of his golden throne. Dorn smiled, for while the Emperor still lived there was still hope. The old general returned to Earth. There was much to be done.



Sunday, 13 December 2009

The Return! Plus Epic Tale of Painters Entry (Month 4)

Well, its been a while hasn't it! No, I'm not dead, but I have had an enforced break from blogging over the last few months. Real life has been somewhat chaotic and rubbish of late, which has drained time and energy I would normally put into these here posts. Its also meant I've not been reading and commenting on all the other fine blogs out there, and for that I apologise. Let the great game of catch-up begin!

Anyway, on the meat of today's post. In spite of all that's happening in real life, I have been able to keep my painting schedule mostly up to date. We are on month 4 of the Librarium Online Tale of Painters, so both my Epic and 40k Guard are starting to look like armies in their own right. Today I'll post up my Epic work to date, and then I'll get up some photos of the Praetorians in the next few days!

Epic IG

This Months Entry

4 Leman Russ (including Vanquisher) & 1 Superheavy Tank Platoon @ 400pts

Army To Date

3 Formations @ 1350pts

So, given that I'm aiming for 400pts of epic in a month, I'm a little bit behind on where I should be overall. This was due to a joker that I had to play last month. This said, the epic stuff is so quick and fun to paint, I'm sure I can pull those points back later!

I've got to say, I absolutely loved painting the Baneblade. Its not very often you can claim to painting a baneblade in a single day, and the forgeworld model is really well detailed considering the scale. I was also glad that I took the decision to break up the grey space with the company marking (the red stripe on bone). I think it makes the model stand out much more, and appeals to the organiser in me.


Is it sad that all my guard models are correctly organised in companies and platoons, with the markings to boot? Probably, but I don't care!



Well, thats all your getting for today's post, I'd love to hear what you think. I'll leave you with a picture of where my Praetorians are to date, hopefully to wet you appetite for more photos to come!

Sunday, 20 September 2009

Dark Angels Updates: Tactical Squad 3


Its a bit behind schedule, but here are the last set of photos of the Dark Angels I completed during my brief hiatus from blogging. They are nothing too special, just a Tactical Squad and a Rhino.

I was pleased at how this unit came out, some of the high points being the Rhino, the Sergeants Power Weapon and the Plasma Cannon. They aren't quite finished yet, as I need to get round to adding squad numbers onto the shoulder pads.

Yet again I have to say sorry for the picture quality. Once I actually get some form of job a camera will be bought dammit!









This last addition sees me done with painting Dark Angels for the foreseeable future. Left unpainted in my collection I have a standard Land Raider, the Land Raider Ares and a Forge World Ven. Dread. I also want to get Azrael, and paint him up really well but, at the moment, its full steam ahead with painting guard!

Thank for visiting!

Wednesday, 16 September 2009

Heretical Commercials (Blogs & Roleplay)


Hello bloggers, just a quick post today, mainly to highlight the blog of a very old friend who I have recently rediscovered and started gaming with again. Forgotmytea and I started gaming together at some point around 2000, but lost contact after going to college and uni. In the last month however I have not only discovered that he still paints and plays wargames, but also that he is a fellow blogger!


So head over to Forgotmytea where you can read about his growing Epic Eldar army (xenos rivals to my own glorious Imperial force) as well as his established Necron army of doom.

The first of hopefully a few awesome objective markers, made by Forgotmytea

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In other news, I myself have descended further in to the world of geekdom and have been convinced to try something that I have resisted for so long: Roleplaying Games.

Our GM, who has more roleplay experience in his little finger than I do in my whole body has decided to introduce us to The World of Darkness, a game set in the modern day where Vampires and Werewolves exist alongside mankind.


We have already begun the preliminaries, sorting out characters and background etc. I myself have assumed the role of a Russian Vampire, born under the rule of the Tsars and serf to a powerful noble, who just so happened to be a vampire. Exiled to the UK after the revolution I am always keen to take revenge on...well, just about anybody I can. Links to shadowy figures such as Rasputin are already being formed and the whole thing looks to be a lot of beer swigging fun. If I can, I will get some write-ups sorted and posted here.

Finally, if I do get into the spirit of this roleplay business (and I must admit I was skeptical), then I hope to GM my own Dark Heresy based adventures. To this end I picked up the book yesterday, and dear god it is beautiful. If the price tag wasn't quite so high I would recommend it to anybody just for the fluff sections; as it is I am very pleased with my purchase. I wont be performing any in-depth reviews, as I have no roleplaying experience to judge it by, but as a product in itself it certainly get a thumbs up from me!

Friday, 21 August 2009

Dark Angels Updates: Objectives

More new photos for you all, this time of the objective markers that you first saw here. Mostly straightforward work on these, although greenstuffing the tread for the marine took a little effort, especially as I'm not a fan of green stuffing. I keep on meaning to work up the courage to try and freehand a chaos star on the black helmet, but so far I haven't managed it. Soon though...











I've got to say that making objective markers is not something I originally planned on doing but, now that I have, it is certainly something I'll be doing again! It adds another level of story to all the games you play, as well as looking very cool. I even find myself hoping we will roll up objective games, even though my DA are far better at kill points!

Comments welcome guys :)

Wednesday, 19 August 2009

Dark Angels Updates: Deathwing Squad 3

Well, I've finally found a digital camera I can borrow, and this means I can show you the progress I've had in the last few months. First up is the Deathwing Squad that you saw as a WiP a few months ago. I recently found the time to finish off my 'wing collection, and I'm very proud of them!











Doesn't that last photo just look cool! Though I can't believe I missed the time stamp. And, while we are looking at it, how horrifically out of date is it... *goes to fiddle with camera*...

You can also see below a picture of my whole Deathwing collection, a feat that has taken god knows how many hours to achieve. Apologies for the rubbish pic, I really must build a light box!



This signals the end of my Deathwing painting for the foreseeable future. This said, my last post noted that I had just pre-ordered Space Hulk, and if those Blood Angels Termis are easily converted, I can see them making superb reinforcements ...

Next up, when I get a bit more time to post, will be my new Tactical Squad, Rhino and the painted objective markers.

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