Showing posts with label Tournament Report. Show all posts
Showing posts with label Tournament Report. Show all posts

Sunday, 9 August 2009

Bristol Vanguard Spoils of War Part 2

Hello again people! Two posts in two days, what a pace! Either way, I hope it is a sign of more regular content in the future.

My second day at the Vanguard Spoils of War was less than successful in game terms, with my Dark Angels suffering two losses. However, in a sign of how well run the weekend was run, both games were very enjoyable; with the second game against a Thousands Suns force being particularly cinematic.

Spoils was a very interesting tournament, in that it was explicitly a 'campaign weekend' as opposed to a competitive event. Special rules were devised for the various tables, for example having ALL the terrain on a board rotate 90 degrees every turn on a roll of 3+. On the final game all tables were positioned around a central table, on which a warp rift had occurred. At the beginning of each game turn each player rolled a dice for their army. Each unit in the army was then moved that amount towards the rift, being destroyed if it hit it. Most interestingly, this rule applied to ALL the other boards, with units being dragged towards the central board, and being destroyed if they reached a table edge. This led to some very amusing situations, and is the sort of wacky stuff you just couldn't do in a competitive tournament. I can say how much fun these sort of events are, and I would strongly recommend that anybody to give anything like it a good go!

Anyway, I didn't have time to collate any in-depth battle reports, but here are a few more pictures of the event for you all to look over!

The Warp Rift in progress

A particularly good looking game of Orks vs. the Praetorian Guard. 2000pts and models galore!


Below are some pics of my last game against the Sons. A very visually striking game on a great board and, most importantly, a wonderful opponent to play against.




And finally, some pictures of some of best painted armies on display...

Eldar


An awesome Chaos army, including a truly fearsome Daemon Prince...


A lovely Blood Raven force


Elements of the Chaos Daemon army that won best painted


Some pictures of the Imperial Fists army that was my favourite army. It contained a stunning amount of individual conversions, as well as some excellent paint jobs and three of the funniest Vindicators I have ever seen. And lets be honest, Vindicators are rarely called funny...






So there you have it, my brief and picture-filled report from Spoils. I'll leave you with a photo of all the Dark Angels I have painted to date, totalling 2000 blood soaked points.

For the Lion!

Saturday, 8 August 2009

Bristol Vanguard Spoils of War & Tale of Painters Reborn...

Well, its been quite an absence hasn't it! As I mentioned in my last post (over a month ago!) the amount I am able to blog right now is pretty limited, but I do hope I haven't been forgotten.

I'm hoping that I should have some more to show you soon, including some newly painted Dark Angels units, as well as the start of both Epic and 40k Imperial Guard armies. I will be building the new armies in conjunction with both 73rd's Tale of More Painters (on his excellent blog The Unforgiven Angels), and Librarium Online's newest Tale of Painters group. More details on those soon...





Turning back to more current events, I have just got back from the first day of the Bristol Vanguard Spoils of War tournament, a friendly event with battles ranging from 750pts to 2000pts. As expected the Vanguard has turned out another expectionally good tournament, with superb terrain, missions and home made brownies to boot. With around 30 players in attendance its been great fun so far, and I can't wait to get back to the coal-face tomorrow.

Below are a few pictures of the first games from my camera phone. So far I have tallied up a loss, a draw and win; a distinctly average day!



















I hope that has wetted your appetite, look forward to more from the Astronomcian soon!

Thursday, 25 June 2009

The Astronomican's 1st Birthday!

Well, the Astronomican is officially one!

A year of blogging has seen me write 50 posts and hopefully add some interesting stuff for the blogosphere to read. I had hoped to find time to do a round up of some of the first years highlights, but real life has defeated my urge to blog once again. Needless to say I want to thank all who have taken the time out to read my humble efforts, the 72 followers that I am amazed to have, and especially all those who take the time to leave comments! You guys make the whole process more than worthwhile.

Alas this Dark Angels cake is not mine, but dear God I wish it was!

Some of you might have realised that it's been a long time since my last posting, almost a month. Well I'm sad to say that since leaving university life has come exceptionally busy - to the extent that I barely have time to either paint or game, much less write blog posts.

Up to this point my aim has been to try to write around 4 blog posts a month, and leave as many comments on other blogs as I am able. I am now struggling to achieve even this, so I'm afraid you will all be hearing a lot less of The Astronomcian for the foreseeable future. Whilst this is no huge loss I'm sure, I do appreciate that some of you out there have taken a great interest in my corner of the hobby, and I wanted to explain why things will be getting quieter! I will still be putting updates when I can, but they will be fewer and further between.

Anyway, returning to the Astronomican's Birthday posting, I thought I would finally bring you the final installment in my WPS tournament report...


WPS Club Challenge: After Action Report (Part 4)

Game 3 - Eldar
Capture & Control - Spearhead

This was a game I was looking forward to as soon as I saw my opponent - Eldar. I was pleased not to be facing Marines, and I had never actually played against Eldar, despite having an army of my own.

My opponent had a fairly balanced force, with lots of elements that gave me pause for thought - namely the Fire Dragons, Dark Reapers and War Walkers with Star Cannons.


I, of course, was using my 1500pts Tourni List.

Launching an all out assault with my Crusader, Belial, Command Squad and Ravenwing, the game went well from the beginning. A crucial point was when his Fire Dragons and Wave Serpent only managed to knock a few guns off my Crusader, leaving it mobile and ready to deliver Beilal and co. into the fray; slaughtering several Eldar squads that were advancing towards my objective. Belial and his squad were even able to best a Wraithlord in combat and, when the second Terminator squad arrived to bolster the advance, victory seemed certain.


To add insult to my opponents injury, I was able to block an expensive unit of Pathfinders sniping my objective by using the Rhino to form a cheap roadblock. My opponent sent 4 turns trying to rend the Rhino, to no avail.


However despite the fact that my Deathwing reached the enemy's objective (right in his back corner) and contested it in turn 5, victory was not to be mine. In a move that would make Fritz of Way of Saim-Hann proud, the now badly damaged Wave Serpent swooped in to contest my objective on the 5th turn, just as the game promptly ended. Given more time my Deathwing would have been able to finish off the few remaining Eldar on their objective, sealing the game, but victory was stolen with the roll of a dice!

Draw!

Despite the draw on this game I did enough damage to earn 19 points out of 30. This left me on a tally of 62 out of a possible 90 for the first 3 games. Not bad I thought, as Saturday ended and we all went off to get trashed...



Game 4 - Daemon Hunters
Seize Ground - Spearhead

First game on Sunday morning and I was facing off against the Chairman of the Spiky Club of Reading (UK), a group I may be visiting soon now that I have left the Bristol Vanguard behind. A lovely guy with a pure Grey Knight army that gave me no end of trouble.


Have not played against GKs since 3rd Ed., I was swiftly reminded of the damage they can do - especially to marine armies. This is one of the forces that can beat me at my own game, with GK Terminators laughing in the face of Belial's charges.


I didn't take many notes in this game, mainly because I was focusing on damage limitation. A badly timed early combat saw most of my Deathwing being wiped out, and without my main assault force I was rapidly put on the defensive. Despite my best efforts Physcannons and Meltabombs took their toll and my forces simply couldn't fight back effectively.


By turn 6 I only had 3 Tactical marines remaining, huddled into cover, whilst the majority of the GK were swooping on objectives across the board. This was the closest I had ever come to being tabled in my gaming career, and I was not a fan of the feeling!

Grey Knight Victory


Despite my dramatic loss, I was able to pick up some bonus tournament points, for killing off HQ's and most expensive units etc. Because of this, game 4 rendered me with 14 points, A result I knew I was lucky to get! This was compared to my opponents score of 24.



Game 5 - Choas Space Marines
Annihilation - Dawn of War

Reaching the last game I was amused to see I was facing another Nurgle based army in a Kill Point game (rather like Game 2). This was the one mission where I should excel, and both times I had encountered armies just as hard as mine!


Again I didn't take as many photo's & notes as I would have liked, so I'll recall what I can from memory. Rather like the last game, this one started badly for me. My Ravenwing bikers were wiped out in the second turn, and the enemy managed to get a quick charge off with his Daemon Prince into my Tactical Marines. By turn 3 he was deep into my table half and I was on the ropes.

However, in a stunning display of just how resilient the Deathwing can be, I was able to pull off three Crusader/Deathwing charges in the game - saving my Tactical Marines and destroying the Daemon Prince, 2 Marine squads and the hated Obliterators. Meanwhile my Attack Bike and Landspeeder merrily sniped off Rhinos and the enemy Land Raider - with only the Attack bike going down in the process. The game went all the way to turn 7, by which time the tally was 7 kill points to 2 in my favour!

The Deathwing Advance Victorious

This was probably one of the most stunning comebacks I've had to date and, if memory serves, I scored something like 34 points in the game. This was however capped to 30 - but still, maximum points is maximum points! And great way to end an awesome weekend.

Dark Angels Victory


Unfortunately we had to leave the venue before the results were announced, so I had to wait until they were posted online before I could see how I did.

After a few days or so the WPS released the results and I was very surprised to find I had placed 8th out of 39. My final 30 point win, combined with full marks for sportsmanship and one off full marks for painting (woohoo!) had pulled me out of the middle ranks and placed me firmly in the top quarter. Not at all bad for my first tournament! I cant help but wish I had done better against those pesky Grey Knights...

So that finally wraps up my WPS report. I hope you had half as much fun reading my reports as I had playing the games! I will definitely be trying to get to more tournaments if time allows, and I will certainly go armed with my camera.

In other news...

I hope to be able to post a painting update soon. My last Deathwing squad is taking forever (as usual), but I am now on the last model. I'm also painting up my objective markers, and they are turning out very nicely indeed. So keep you eyes peeled for at least one update soon.

Anyway, thanks once again for reading The Astronomican - heres hopeing I am around this time next year!

Saturday, 30 May 2009

WPS Club Challange: After Action Report (Part 3)

Hey guys, its time to continue my report of the Club Challange and move on to my second game of the weekend. 

Game 2 - Daemons (Andy)
Annihilation - Pitched Battle 

After finding my table for my second game I was reminded that we were playing an Annihilation game and briefly took hope. My list only gives out 9 kill points and contains some units that are pretty hard to kill, so normally Annihilation is my forte. 

That was until I realised I would be playing a pure Nurgle Daemon army, full of mutli-wound Monstrous Creatures and Feel No Pain units. This game would be tricky...

The above picture only shows some of Andy's awesomely converted and beautifully painted army. It was a real pleasure to look at, but a nightmare to fight! 

Andy's List 

Kugath

Epidemius

14 Plaguebearers with Icon

7 Plaguebearers with Icon

7 Plaguebearers

7 Plaguebearers

8 Nurgling Bases

Daemon Prince (Iron Hide, Noxious Touch, Flight, Mark of Nurgle, Daemonic Gaze, Cloud of Flies)

Daemon Prince (Iron Hide, Noxious Touch,  Mark of Nurgle, Daemonic Gaze, Cloud of Flies)

9 KP's

So, an extra hard list that not only contained 3 Monstrous Creatures (that I often struggle with) but was also capable of throwing out AP2 pie plates. To have any chance of getting to winning this game I realised I would really need to concentrate. 

This being the case, I managed to make mistakes from the beginning!

Now this was the first time I had actually played Daemons, and I was so concerned about how I would go about deploying that when I won the roll off for first turn, I stupidly took it without thinking! An ultimate mistake against Daemons, as you effectively loose a whole player turn to kill them. I was thus off to a great start!

Deployment

From the start I was worried about Kugath's ability to drop AP2 pie plates, so I deployed in a way that protected my greatest assets, the Terminators. I hugged the South Eastern corner of the board, ensuring that no Daemon would be able to deep strike behind me. The Tac Marines occupied a large building, looking to make good use of the cover. Unusually for me I placed my second Terminator Squad in the Land Raider, figuring that it would be better for them to use its extended charge range. Their multiple Power Fists would do better against the Monstrous Creatures  than Belail's squad that relied on Lightning Claws. I was hoping that the Ravenwing's mass melta would be able to take out enough of those MCs, so that the D'wing could deal with the rest of the horde.  


Turn 1

With no enemy on the board, I held fast in the first turn, waiting to see what would arrive from the Warp. 

In Andy's turn the skies darkened and the first wave of filth was borne forth. Getting the part of his force that he wanted, Andy deepstruck Kugath, the two Daemon Princes and Epidemius with the 14 'man' Plaguebearer unit, focused in roughly the middle of the board. In his shooting phase he was able to down 2 of the Ravenwing Bikers shielding Belial, and Ran Epidemius and his grizzly escorts into the cover of a nearby building.  

In the above picture, Kugath is the uppermost model, with the winged Daemon Prince next, and the walking Prince in the South. 

Conor: 0KP      Andy: 0KP


Turn 2

In my turn my forces rearranged themselves, well aware of the fact that half the Daemon army was yet to arrive. The Ravenwing Speeder, Attack Bike and the Crusader swung round to the north of my deployment, taking pot shots at Kugath but failing to hurt him. The bikers, reeling from their wounds, sought better cover whilst Belial's squad advanced cautiously, behind a screen provided by the Rhino. Bar this the Rhino popped smoke and the Tactical Squad's Lascannon managed to take a wound off Kugath. 

1 wound down, 5 more to go. Not to mention the two other MC's. This game was not looking good...

In his turn Andy was gifted with the arrival of a Pluage Bearer squad and the Nurglings, both of which deployed around his MC's, with the Nurglings scattering quite far forward. Continuing their advance, the MC's bore down on my forces, but still looked like they would need another turn to engage me in close combat. In the shooting phase Kugath again targeted the Rhino-shield but scattered badly. Meanwhile the Daemon Princes unleashed their Demonic Gaze at the bikers, but only managed to kill one more, due to their better cover.  

Conor: 0KP      Andy: 0KP


Turn 3

Determined to gain the initiative, I reasoned that I had to get Belial and his squad into the game, fast. I figured that in Andy's turn they were either going to be subject to Kugath's AP2 Blast o' Doom, or a charge from the Winged Prince...or both. 

I decided to help this process along by having Belial and co. charge the Nurglings directly in front them. Assuming they couldn't chew threw this 21 wound unit in one go, it would give Belial and his squad protection from shooting. I also hoped that this rash move would force Andy into making the obvious counter move, charging his Daemon Princes into the combat. If all went to plan they would be softened up by any of the squad that survived and then I could charge my Power Fist armed termi's from the Land Raider, hopefully dealing with them. That would still leave Kugath to deal with but, with his Slow and Purposeful rule, I hoped the Ravenwing could run rings around him. It was a fine theory. Now to see if it would work...

Retreating the Rhino to the rear ('Get that Kill Point out of there!'), I moved Belial and co. forward, towards their target. The Ravenwing forces continued to make good use of cover, hoping to soften up Kugath some more. Finally the Land Raider rumbled forward, ready to strike next turn. 

Shooting went okay, with the Ravenwing managing to take 2 more wounds off Kugath (only 3 left...), whilst the combined fire of the Tactical Squad and Crusader only managed to drop the winged Prince down by a wound. 

In the combat phase things went as well as I could have hoped for, as Belial and his squad cut a swath through the Nurglings for no loss. Once the dust settled (and fearless saves were made), one 1 Nurgling base with 1 wound remained. Perfect! I had images of Belial and his squad passing the Nurgling round to use as cover, much to the creatures delight!  

The Deathwing/Nurgling clash in progress

In his turn, Andy received the last of his reserves, in the form of two 7 'man' Plaguebearer squads, that Deepstruck as close to the central combat as possible. His advance continued, with both the Daemon Princes positioning themselves for the expected charge. Kugath suffered badly with his Slow and Purposeful rolls, probably slipping in his own slime, whislt Epidimus remained in cover with his attendant Plaguebearers, frustrated at how slowly the tally was coming along. 

Shooting was ineffective, with Kugath failing to hurt the Crusader, and both the Princes focusing their attention on the combat ahead. When the combat came, it again went as well I could have hoped. Firstly Belial, who was stuck fighting Nurglings, managed to dispatch the base, earning the first KP of the game. Then, despite having 10 combined attacks, hitting on 3's and inflicting power weapon wounds on 2+, the Daemon Princes only managed to kill 3 Terminators. In response the Standard Bearer and Apothecary inflicted a stunning 5 wounds, leaving both the Princes on a wound a piece! Glory for the Lion! 

Even Belial is somewhat taken aback at how well his men did...

Conor: 1KP      Andy: 0KP

Turn 4

Executing my plan, the Land Raider launched itself forward, ready to drop the second squad of Terminators into the central combat. Meanwhile the Ravenwing continued to drive north, and the Tactical Marines held firm, making good use of their cover. In the shooting phase the Ravenwing took one more wound from Kugath, while the Crusader and Tactical Squad managed to drop a few Plaguebearers from the southernmost squad. I quickly realised I was going to have to get my Kill Points in combat, as this was not an army I could gun down! 

In the combat phase my second Terminator Squad joint charged both a Daemon Prince and the southernmost squad of Plaguebearers, drawing more units into the melee. The combat itself was mixed, with both the Daemon Princes and a few Plaguebearers falling, but not before they killed off the rest of the Terminator Command Squad and a few of the new arrivals. 

In the Daemon turn Kugath again failed to make any headway with his Slow and Purposeful rolls. Becuase of this Andy seemed to get worried that the battle was starting to turn, and moved Epidimus and the large Plaugebearer squad out of their cover towards the combat. With difficult terrain and run rolls of 6, they made worryingly good progress! 

No doubt frustrated about all his fumbling, Kugath launched his shooting attack at the Ravenwing Bikers in cover and managed to kill 2, leaving one slime covered biker remaining. 

In combat Andy charged in a second 7 man Plaugebearer squad into the fight. This turned the tide in his favour - although Belial reduced the first Plaugebearer squad to 1 man, the reinforcements finished off the other Terminators before they could even strike. 

Conor: 3KP      Andy: 3KP

Turn 5

Starting this turn in the lead (just), I decided I would stick to my guns and try and kill Kugath before he made it to the central combat. I knew I was likely to lose Belial (and a Kill Point), but if he could finish off the now 1 man Plaguebearer unit in his combat, I should be home and dry. 

Moving the Ravening and Land Raider into better firing positions, disaster struck. Attempting to get himself out of cover, my last Ravenwing biker snagged himself on a rock and went crashing into the dirt, taking his kill point with him! Nooo! I had a grim feeling that this would come back to bite me in arse! 

To make matters worse, the Ravenwing failed to even hit Kugath (damned Multi-Meltas!) and Belial failed to kill one Plaguebearer with his 5 attacks!! Luckily he survived combat, but I was not impressed.

In his turn Andy continued to advance his forces with Kugath finally making it to within charge range. With no shooting Kugath launched straight in...and entered the most boring combat phase of the century, with neither side making any kills. Apparently both sides were just staring at each other or something... 


Conor: 3KP      Andy: 3KP

We rolled for the game length and got a turn 6. 

Turn 6

Turn 6 left me with very few options. I wouldn't be able to gun down any of Andy's remaining units with the fire power I had, and I had nothing more to throw into the central combat. I had to hope Belial could kill off his Plaguebearer opponent and survive the reprisals. In my shooting phase I poured some fire into the big Plaguebearer unit, but only dropped a few. 

Turning to the all important combat... yet again nothing happened! Belial failed to kill the Plaguebearers, and even Kugath failed to kill him in return. 


In his turn, Andy's only significant move was to charge the last 7 man Plaguebearer unit into the combat. Belial AGAIN failed to kill his mark, and the reinforcements were enough to finally bring the Master of the Deathwing down, pushing Andy into the lead for the first time. At this point the game came to an end, denying me the chance to try and kill the one man Plaguebearer unit with shooting. 

Conor: 3KP      Andy: 4KP

Daemons Victory 


Well this was a really close fought game, against another great opponent. Andy had a really well crafted army list and he used it excellently. I did my best to wear down his Nurgle units but they just proved too resilient for me, as they should!

In the end I did have my share of bad luck, what the Ravenwing biker being unable to navigate a bit of rubble and Belial seemingly forgetting how to use the pointy end of his Power Claws. That said, I'm not going to blame the dice for my loss, as the Terminators performed over the odds on their charge - so as usual karma balanced the game out. 

It being a narrow defeat (along with some bonus tournament points) I was able to take 19 points out of a possible 30 for that game, which was probably a fair reflection of how close it was! 

I hope you all enjoyed the battle report; look out for my final write up from the WPS soon, where I'll go over my last 3 games and tell you where I ended up! 

Friday, 22 May 2009

WPS Club Challange: After Action Report (Part 2)

So then, time for a tournament report of the WPS! It turns out that I have enough pictures and notes to make fairly full reports of games 1 and 2, so I'm going to do these as separate posts, before rounding up games 3, 4 & 5. Putting it all together would create a mammoth post that would take an hour to read! 

I used my standard 1500pts Dark Angels list throughout the tourni (which can be found here). The rest of the armies were dominated by marines, with Chaos Marines being the most numerous. There were also a few Inquisition forces, and 1 Tau, 1 Daemon, 1 Eldar and Dark Eldar army. I would complain about the lack of variety, but then again I had brought marines myself... 

All the games we played were pre-determined and had a varying number of tourni points available dependant on how good/bad your victory/loss was. Extra tourni points (to a max of 30pts per game) could be scored for the following: 
1. More Victory Points scored than opponent 
2. Killing most expensive enemy HQ
3. Most expensive enemy unit/vehicle under half strength/destroyed 
4. 1 Undamaged vehicle or squad above half strength within 12'' of enemy board edge 

Game 1 - Space Marines (Dark Angels - Walter) 
Seize Ground (5 Objectives) - Dawn of War 

Having had to leave Bristol at 5am to get to Liverpool in time, I was already feeling tired as I arrived for the first game. Luckily my opponent, Walter, was an absolute gem of a guy who was also at his first tournament. Amusingly, he was also a Dark Angels player, however, he had the effrontery to be using the vanilla Marine Codex. Now, I couldn't blame the guy, but I figured I should attempt to show him the error of his ways!

His List
Captain - Relic Blade, Storm Bolter
Command Squad - Power Fist, Apoc. 
Razorback - Twin Lascannons 

Tac. Squad - Power Fist, Meltagun, Plasma Cannon
Rhino 

Tac. Squad - Power Fist, Meltagun, Plasma Cannon
Rhino 

Tac. Squad - Power Fist, Meltagun, Lascannon
Rhino 

6 Man Assault Squad - Flamer

Vindicator 

Whirlwind

Deployment

Winning the roll for first turn, I relinquished the initiative to Walter - hoping to have that last turn to grab objectives, and to see where his considerable firepower would be placed. Being DoW, deployment was limited. He placed down two tac squads, one on each side of the board to threaten objectives. 

I split my tac squad up and placed the Lascannon in cover behind a hill in the center of my deployment zone, a move and a run away from an objective. I then placed the Plasma Gun Combat Squad in cover on the eastern flank, near another objective. I knew that Walter could easily win the day by destroying my few troop choices, so I was keen to keep them hunkered down until nearer turn 5. 

Turn 1

Walter moved his mass of armour on the field, concentrating on the west side of the board, whilst the arrival of two tactical squads in the east more than outnumbered my one tactical squad guarding objectives. 


Fearful of the power of his Vindicator and Lascannon Razorback, my Land Raider (carrying Belial and the Terminator Command Squad) and Land Speeder snuck onto the board on the west flank, using a tower as cover. Given that both the D'wing and Ravenwing bikers were in reserve, I wanted to wait a least a turn before striking. 

Conor: 0 Objectives Walter: 0 Objectives

Turn 2

In his turn Walter continued to advance his armoured wall, and was frustrated to find he had little to shoot at. What shots he could aim at my tac. marines were deflected by either power armour or cover. 

In my turn, in an usually punctual display, all my reserves turned up. To add the icing on the cake, all the Ravenwing managed to outflank to the west, exactly where I needed them. Realising I had to pounce pretty much now or never, I was still concerned about the Vindicator and two Plasma Cannons making a mess of my troops - especially Belial's squad. In order to provide my advance round the building with some cover, I set the Ravenwing bikers against the assault marines. I knew they wouldn't beat the squad in combat, but it would keep the bikers safe from shooting and provide a LoS blocking combat. I was also confident that Belial would be able to charge in next turn to save them, and ready to carve through the rest of the enemy army. 

My second D'Wing squad tryed to deep strike behind cover, ready to move onto an objective in the central ruins, but scattered, right into the firing line of the Vindicator. Doh! I was forced to run them, hoping that I would be lucky when the templates came. 

After some ineffective shooting, the Ravenwing charged the Assault Marines, killing two for a loss of two themselves. Belial and his squad emerged from the Land Raider and charged to nearest Rhino, immobilising it, and using it as handy cover! 


Conor: 0 Objectives Walter: 0 Objectives

Turn 3

Walter was again frustrated by a less than perfect round of shooting. His Vindi scattered badly, only killing two terminators in the central squad, whilst the Plasma and Lascannon fire he poured into Belial's unit was completely blunted by those 4+ cover saves. However, despite this, his numbers were beginning to tell, as he took two objectives in his own deployment zone with separate Combat Squads. Meanwhile the two Rhinos (containing a Combat Squad each) on the west flank pushed towards the centre - bearing down on my Lascannon squad and the nearby 5th objective. He also dismounted another combat squad from the immobilised Rhino, but their shooting at Belial's squad was ineffective. In the combat phase the Terminator Command Squad wrecked the same Rhino.

It was clear at this point that I needed to quickly finish off with the western flank, in order to help my Combat Squads in the east that were about to be overwhelmed. To this end, the Terminator Command Squad advanced on the Assault Marine/Ravenwing Combat, whilst Belial detached himself, confident of his ability to deal with the nearest combat squad alone. Near the ruins, the second Terminator Squad advanced on the Razorback & Vindicator, supported by the Ravenwing and the Attack Bike. 

Shooting was mixed, the Attack Bike and Land Speeder managed to immobilise and stun the Vindicator, whilst the Crusader began to whittle down a Plasma Cannon Combat Squad in Walter's deployment zone. Annoyingly though, the Lascannon in my Combat Squad managed to miss the Rhino's bearing down on it. Combat was much more fruitful, with dual Terminator charges - always fun! The attack on Razorback left it immobilised and with no Lascannons, and the Termi Command Squad made short work of the Assault Squad. Belial, charging through cover, was able to kill all 5 marines in the combat squad, but was taken down by the dying Sergeants power fist. 


Conor: 0 Objectives Walter: 2 Objectives

Turn 4

With the west flank beginning to crumble, Walter pushed on in the center where he would easily be able to win on objectives. One Rhino peeled off, its squad disembarking in the ruins and claiming an objective, whilst the second bore on into my deployment zone, claiming the objective opposite my Lascannon team. In his shooting phase Walter was a bit limited by the fact that I had consolidated my Ravenwing to screen the Deathwing Command Squad, giving them a cover save against his Plasma Cannons. Failing to kill any Deathwing, he instead gunned down both the Land Speeder and two Ravenwing Bikers, leaving one left. In combat his Command Squad charged the Terminator Squad that had wrecked the Razorback, the Captain's Relic Blade easily taking care of the three remaining Deathwing. Ouch!  

In my turn, conscious that I really needed to start moving on objectives, my Deathwing ignored the temptation to charge the Command Squad, and instead advanced towards the Plasma Cannon Combat Squad. The plan was to cut them down this squad this turn, setting me up to advance on another Combat Squad holding an objective behind the hills. In the east, my Lascannon team moved around their cover, and made ready to try and shift the enemy off their objective. In my shooting phase the remaining Ravenwing shot into the approaching Command Squad to no effect, the Crusader failed to kill any of the Combat Squad holding the ruin and finally the Lascannon team managed to kill one of their opponents with pistols. The Attack Bike did manage to blow the Whirlwind sky high, which was a bonus!  

Combat again went well, the Terminators easily killing all of the 5 marines they faced, and the Lascannon team managing to kill two marines on their objective. Best of all the Sergeant with the Power Fist didn't manage to hit the lascannon team, though he held fast with the last member of his squad. 

Conor: 1 Objective Walter: 4 Objectives

Turn 5

With 4 of his 5 Combat Squads either holding or contesting objectives, Walter's movement was limited to his Command Squad chasing after my Terminators. With that Captain and his Relic Blade backed up by Veteran with a Power Fist, the squad was more than capable with dealing with my Terminators, who really were my only hope at this point. 

In his shooting phase the Command Squad attempted to down some of my Terminators to no avail, whilst a Combat Squad gunned down the attack bike. In combat his Power Fist armed Sergeant once again failed to hit my marines and watched while his last comrade was dragged under. The crucial Command Squad charge started well for Walter, with the Captain felling two Terminators. However, in return the Deathwing cut down most of his Command Squad and won the combat. Determined to safeguard his objectives however, the Captain and his remnants stood fast.

Movement in my turn was pretty limited. The Land Raider swung round (running over the wrecked Rhino) to continue firing on the Combat Squad in the ruins, and my one remaining Ravenwing biker turbo-boosted to that objective, hoping to deny it to the enemy should this be the last turn. 


After an uneventful shooting phase, the combat phase began. In the east my Lascannon team failed to down the remaining Sergeant, who again only managed to flail wildly with his Power Fist, leaving the objective contested. In the crucial combat with the Terminators, the Captain was only able to kill one Terminator (I made three 5+ saves against the Relic Blade!), and he was swiftly cut down - leaving only one Marine standing bravely in the Deathwing's path. Did I say bravely? I meant incredibly foolishly...


We rolled for the end of the game and the Emperor smiled on the true Dark Angel forces, granting me a turn 6. 

Conor: 1 Objective Walter: 2 Objectives

Turn 6

Again Walter was pretty much limited in what he could do. As the Terminator squad was in combat he was unable to fire on them with the nearby Combat Squad, but equally could not move away as he would loose that objective. He was able to destroy the last Ravenwing biker, and regained control of the ruin objective. Finally he moved a Rhino in the east to contest the one objective I actually held at that point.  

Combat saw him loose both this Power Fist Sergeant in the east (leaving me in control of that objective!) and the last of the Command Squad. At the end of Walters 6th turn he was 3-1 up - it would be down to the D'wing once again. 


My first move in my turn was charge my Land Raider forward, successfully negotiating difficult terrain, to contest the ruin objective. The Melta-Gun armed combat squad there would give me no end of pain if there was a turn 7, but Walter was so far ahead that I had to even the Balance. Annoyingly, both the Lascannon and the Plasma Gun of the Tactical Squad failed to blow up the Rhino contesting the objective furthest east. In combat, the remaining Deathwing advanced and did their job excellently, with the enraged Apothecary killing with all his attacks, wiping out the Combat Squad and taking the objective they were standing on. 

(In this picture, the Land Raider is actually on the terrain and contesting the objective, it was just impossible to actually place it there!)

Conor: 2 Objectives Walter: 1 Objective

With the balance temporarily switched in my favour, we rolled for the end of the game. The dice came up a 2, leading to:

Dark Angels Victory! 

... victory for my Dark Angels that is!

So, a really enjoyable game where I was able to pull a victory from the jaws of defeat. Walter was an excellent opponent who provided a good explanation for his defeat. He pointed out that he got greedy and attempted to go for all the objectives when the battle was going well. After he had spreaded out to do this, I was able to take his army down piece by piece. 

So, with points for a narrow victory, more VP's scored, killing the enemies HQ and most expensive unit, I scored 24 points out of a possible 30, giving me a great flying start for the tournament! 

Well, after another long battle report from me, let me know what you all think! Also, look out for Battle Report Two within the next few days. 

Cheers guys!

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