Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Monday, 3 May 2010

Farewell to the Cosmic Serpent - Battle Report

''Stand To!''

Welcome one and all to a rather special battle report here on the Astronomican. Not only do we have a guest opponent, in the from of Zzzzzz from the blog Devos IV (go on, have a look), but also we also see the departure of my Saim-Hann army. Zzzzzz had travel through dark and blighted lands (read as Southern England) to pick up his new army and we though it would be only natural to have a small game to celebrate.

We also decided to play in a much more narrative way than I normally do. I've spent the last couple of years playing really competitive games, and only occasionally thinking up fun scenarios and just making stuff up on the spot. I want to thank Zzzzzz for making me doing it again, it was a load of fun (we both ended up making silly sound effects at all the right moments!). To that end, what follows is not a 'serious' battle report, but a roughly narrative account of what happened to the Praetorian 5th during their brief posting to Devos XIII...

The Battle of Silo XI


Dawn was just breaking when the close range auspex scanners of A Company (5th Praetorian Regiment of Foot) went dead. The order 'stand to' was given immediately, the garrison was ordered to take no chances with its precious charge - an ancient and rare planetary defence silo.

Suddenly out of the darkness two red shapes advanced at alarming speed. The Praetorians checked their lasguns and readied themselves. The xenos pirates had returned...


Despite their incredible speed one of the heretical craft was brought down by the steady aim of Medusa 323 (11th Siege Artillery). Pouring smoke the skimmer bailed onto the deck. However, to the dismay of the defenders, most of its passengers seemed to survive, the lithe blue-armoured shapes taking cover behind their craft.


As soon as the smoke began to clear, a second wave of xenos vehicle arrived, this time the sleek forms of multiple jetbikes and Vypers. Meanwhile the remaining tank from the first wave continued to flank the Imperial line.


However it was not all bad news, as Sir Xavier Marbo (Praetoria's stealthiest noble - previously a Hive Spyrer) revealed himself in the midst of the Eldar host. He desperately tried to buy some time for the defenders with a well placed demolition charge, but ultimately the speed of the aliens saved them, as they rose above the explosion.

Marbo belatedly reconsiders his heroism...

To make matters worse, Imperial fire from the defences was dismal. Despite overwhelming fire-power, both Infantry and Tank gunners were unable to touch the 'Falcon' pattern craft. On his position on the front line, Lieutenant Caine ordered his men to fix bayonets.

With a hail of Shuriken discs, the Wild Riders launched their first assault. Marbo was badly wounded by a torrent of fire from the warriors later identified as 'Dire Avengers', but managed to survive in his hastily built fox-hole.

All across the Ageis Defences brave guardsmen began to fall. 1st and 2nd squads were badly hit, and even the carapace armour of the Spireborn veteran squad could not stand the punishment, with several of the noblemen meeting their end in the dirt. Even Commissar Thorn almost fell, his mind probed by the sorcery of Eldar witch. Thankfully his faith in the Golden Throne saw him through.

This firefight was followed up by 3 of the Jetbikers assaulting the lines. Their brutal charge claimed two more brave lives for no loss. However, more shocking events were taking place further down the line.


In a totally incomprehensible move (at least from an Imperial mindset!) the Eldar 'Falcon' gunned its engines and drove itself directly at the Leman Russ holding the left flank. After a hurried order to brace, the crew felt the full impact of a surprisingly sturdy grav tank moving at insane speeds...and survived. Proving the superiority of Mechanicus designs, the Falcon slammed into the front of the battletank and proceeded to 'skim' of its hull, coming to a halt behind it. Indeed the true surprise was that Flacon suffered no fate worse than scratched paint.

Regardless of the tactical sense of the move, the line had been breached.


The Imperial response to the assault was swift and brutal. Back on the line, the brave men of 1st and 2nd Squads, backed up by Lieutenant Caine and Commissar Thorn, cut down the three jetbikers who had logded themselves in the Imperial bunker. With the rest of the Aliens out of reach, cowering behind cover, Commissar Thorn led the assault. He had decided if the enemy would not come to them, then the regiment would have to dig them out. The Spireborn and Officers would hold the line (and the cover).


Charge lads!


Ultimately though, as brave as the charge was, Commissar Thorn was not to wittiness its end. With Shuriken to the left of them, Shuriken to the right of them, Skuriken to the front of them, the vast majoity of 1st Platoon was cut down. Commissar Thorn suffered an ignoble death when his Plasma Pistol blew up in his hand, resulting in massive burn trauma. The few survivors went to ground, stuck between the enemy and their own fortifications.


An overview of the battle

Over on the left flank both the Medusa and Leman Russ tired to finish their work with the Flacon, but yet again the Skimmer prevailed. The surviving crew were to receive numerous 'motivation details'. This would not include the crew of the Leman Russ, who promptly discovered why the Eldar Aspect known as 'Fire Dragons' were to be so feared.

They might have orange jumpsuits, but they still pack a punch!

After suffering such losses, the Officers once again rallied their men and began a renewed counter-attack. The Jetbikers had tasted victory and had rushed toward the silo - finally leaving them in the open. After negligible fire from what remained of the infantry, the Spireborn jumped the line and charged into the squad containing the Eldar Witch, whilst Marbo finally recovered his wits and charged the remaining jetbike squad. Following this example (and with Lieutenant Caine ordering them back into the fight), the survivors of 1st squad bravely charged the Dire Avengers.




The results of this charge were swift and brutal. Marbo, true to his reputation, was able to bring down all three of this opponents, and turned to advance on the alien Psykers. They were entangled with the Spireborn squad who had, despite some losses, killed all of the Wildrider escort.


This level of carnage seemed too much for the cowardly xenos. Despite being so very close to their supposed objective (only the men of 4th Squad stood in their way) they abandoned the assault on the Silo as swiftly as it had begun. Despite the cost paid by the men of A company, they had gained much glory for themselves, the Regiment and the Emperor.

A thorough review of the silo's defences were carried out after the battle, and significant improvements were enacted.

4th Squad push the Xenos off the Silo, securing the area for the Imperial Forces.

Awards and Dispatches

Lieutenant Caine - Honorifica Imperialis
Commissar Thorn - Medallion Crimson (Posthumously awarded)
Sergeant Williams (1st Squad) - Medallion Crimson (Posthumously awarded)
1st & 2nd Squads - Mentioned in Dispatches

An extract from the Military History of the 5th Regiment of Praetorian Foot

+++++++++


So there you have it, a narrative game and a narrative battle report. If you enjoyed that I suggest you check out this post on Zzzzzz's blog to see why the Elday didn't loose after all, pesky pointy ears! Here's hoping I see my old Eldar on his site some time soon, and get another chance to play a great game with him!

Meanwhile, I'll working on the new army that I have been able to buy due to the sale of the Eldar; more on that soon! I'll also be trying to design a new banner, without the Cosmic Serpent of the Saim Hann. Any input/banners would be graciously accepted!

Thanks for reading guys!

Tuesday, 20 April 2010

14,000pt Apocalypse Game


Hey guys and girls. Last week 5 mates and I spent a day playing a rather large apocalypse game. Although I tried to keep a track on what was going on, the pressing need to focus on what 28,000pts of models were up too kept me occupied! So below you can see some snaps from the event along with a few recollections of what might have been going on at the time. Enjoy!

Terrain set up - I find that 12'x4' can accommodate this size game quite well. Just be sure to 'clump' terrain and leave open areas

My contribution to the good side - 7000pts, exactly half the combined army.

The forces played out as follows:

Good
Imperial Guard, Imperial Navy, Inq, Dark Angels
Black Templars
Eldar

Bad
Chaos (including Iron Warriors, Tratior Guard, a Warhound and two Superheavies)
Eldar

Inital deployment saw the Chaos bidding low and deploying in force and the Imperials grouping into what cover they could find.

Chaos Warhound = Awesome

Turn 1 - The Choas forces pull out a careful planning asset and swarm the field with their forces, vastly outnumbering the Imperials.


Iron Warriors defend the Slaaneshi doomsday device, otherwise known as the 'Doom Nipple'

Chaos Turn 2 - The remainder of the Heretical forces (along with Eldar allies) arrive, continuing the punish the Imperial forces mercilessly. The good side hadn't even received any reserves at this point!

A Warp Rift spews forth Daemon Filth - much to the delight of the Daemonhost hiding to the right of the picture (it managed to make itself T9 and S8. Yes please!)

Imperial Reinforcements arrive to redress the balance. They have an uphill struggle.


The might of the Imperial Navy makes itself felt - killing 45 Khorne Berserkers with its bombs alone.

Templar bikers launch a suicidal charge into traitor Terminators holding an objective - straight into the face of the Chaos guns...

A quiet corner of the field is set upon by a Dark Angel Redemption force hunting one of the Fallen

Turn 3 - Imperial Guardsmen arrive to bolster the rapid moving Astartes, their guns thinning down a Berserker charge led by no less than Abaddon and Khan.


Its raining men around the Doom Nipple (or, Black Templars assault the Doomsday device)



Sly Marbo makes himself known, hurling explosives into the now stalled Berserker charge
(Pictures of my painted Marbo soon!)

The end of turn 4 and, despite a early hammering, the fast moving Imperial forces have managed to secure 4 objectives to the 1 held by the Traitors. A glorious victory for the Emperor!

The charge that never was. Khan, so close to the softy chewy centre of the Imperial Army is forced to turn back. How odd that Khan suffered a similar fate at the end of a previous Apocalypse game!

Hope you enjoyed the pictures!

Saturday, 2 January 2010

13,000 points of Apocalypse...

So lets start the new year with a little bit of excitement eh?

Months ago, the day before heading off to Games Day, myself and four friends played a 13,000 Apocalypse at my house. Kicking off at 10am and finishing sometime around 8pm, we managed to play a full 6 turns and rack up some considerable carnage!

What follows are some photos from the battle, including a video of the point where nearly all of the 26,000 points of models were on the table. I intend to let the photos mainly speak for themselves, as I've rather forgotten the flow of the battle! In addition to that I call on all of you to head over to forgotmytea. As a player on the opposition side, Ben has some much better photos of the battle (damn him and his good camaera), as well as a narative descripition of the role his Eldar played in the battle.

Enjoy!

The Board

In order to give the game a little bit of extra space, I used the Space Hulk board sections to create an underground tunnel system, with some extra rules and features. Although, in the event, these tunnels didn't really feature in the fighting, its an idea I would use again!


Deployment

Both armies bid highly with their deployment times, with the Evil armies going first. After labouring to place out nearly all their models, we rewarded the heretics hard work by declaring we would deploy nothing. A cunning plan was afoot.



Turn 1

Turn one came and went, as again the good forces committed no forces to the fight.



Turn 2

Turn 2, well, erm, still no actual fighting.


Turn 3

Turn 3. This was more like it. The Imperials had waited to commit all their forces in one go, the boards literally breaking under the weight of all the assembled models.





Turn 4


65 Terminators from various chapters deep struck into the enemies rear, following two orbital bombardments.


Rhinos form a screen around the entrance to the tunnel system, whilst Tactical Marines descend to clear out the aliens and heretics within.



Turn 5



Terminators charge the mass ranks of Necrons. Despite their unchallenged destructive power, the presence of 5 Resurrection Orbs meant they simply couldn't kill the machines fast enough.



Carnage across the table!

And combat in the tunnels...


Turn 6

The Terminators, now severely depleted, still try to deal with the un-dying masses of Necrons.


The damned indestructible monoliths, sitting atop an objective each.



By the end of a hard days fighting, victory narrowly law with the forces of evil, by one objective. This was in no small part due to the fact we simply couldn't kill off 120+ Necron warriors, and the Monoliths squatting over vital objectives. Still, an exceptionally fun day, I hope you all enjoyed the photos!

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