Thursday, 18 February 2010

Praetorian Guard Wanted - Cash Waiting!

Hello guys, here is a shout to all those people who might just have wasted Praetorian models sitting in their cupboards. Why not sell those models to a loving home? Remember, a Praetorian is for life, not just for Christmas...

After working out what I would like my Guard collection to eventually look like I've settled on wanting another full Praetorian platoon and bit more besides. Basically, if you have any of the models below for sale, please email me on the address below or post in the comments. We can then arrange a price and within a matter of months you'll see your models taking pride of place on my blog. Everyone is a winner!



37 Guardsmen with lasguns
4 Sergeants
1 Flamer
2 Lascannon Crew
1 Heavy Bolter Loader
2 Autocannon Loaders
2 Sitting Gunners
1 Officer
1 Standard Bearer
1/2 Buglers

So guys, please let me know if you can add to the glory of the Praetorian 5th!

Sunday, 14 February 2010

Tale of Painters Entry 6

Its that time of the month again...

I'm now at the half way point of the LO Tale of Painters challenge, and I'd sad to report that I'm behind schedule with both my 40k and Epic entries. However, that was the case last time, so I'm confident I'll get everything done in the end!

This month I failed to get any work done on the Epic models, which is annoying. I'm going to get my two Warhounds done for next month though, promise!

As for 40k, I managed to pull through and achieve my target, which was:

1 Leman Russ and 1 Infantry Squad w/ Missile Launcher: 215pts

That leaves my Praetorian army currently at 792pts. I'm half way to 1500pts, woohoo!

I've got to say I'm rather proud of this army now. All the Praetorian models are done, a full platoon's worth, and I think I've finally done the figures justice (especially compared to the last paint job I gave them).

Moving on to the armour, I'm still trying to crack this realistic weathering, and I know I'm still a long way off from getting it. That said, I think I'm still moving in the right direction. For this months Russ, I think I may have gone over the top in a few places, but there are a lot of elements that I think really worked - for example I'm starting to get better use out of those pesky weathering powders. Thats what its all about in the end, gradual improvement. Hopefully I can have a few more tricks mastered before I attempt the Marauder...

Anyway, here are some pics, I would really be interested in any comments or criticisms people have. You should be able to click on the photos to get larger versions.

I really must learn to post less photos..!

Friday, 12 February 2010

My goodness...

I recently saw this over at 40k Origins and, as a Praetorian player, I simply had to post it up.

Well, this is my shortest blog post ever. Enjoy!

Wednesday, 10 February 2010

Battle Missions: The inside scoop!

Right then guys, I have seen and had a good look at the shiny new battle missions book, and I've come to share what I have learned! First off, lets get a good look at the missions themselves, in full:

Chaos Marines

1. Pillage
2. Black Crusade
3. Scorched Earth

Chaos Daemons

1. Night Fight
2. Invasion
3. Fight to the Death

Dark Eldar
1. Dawn Raid
2. Slave Raid
3. Feigned Retreat

1. Pre-emptive Strike
2. Flank Attack
3. Mobile Defence

Imperial Guard
1. Prepared Assault
2. War of Attrition
3. Trench Warfare

1. Ambush
2. Reconnaissance in Force
3. Implacable Advance

1. Blitzkrieg
2. Waaagh!
3. Cut & Run

Space Marines
1. Vanguard
2. Surprise Attack
3. All-round Defence

1. Vertical Envelopment
2. Counter-Attack
3. Fighting Withdrawal

1. First Contact
2. Wave Assault
3. Infestation

1. Kill Team
2. Linebreaker
3. Clash of Heroes

Quite a list!

So then, what else can I tell you. Well, first the book itself is very nice. Its well put together, some good bits of fluff and some great shots of models/battles.

I'm also happy to say I can allay some fears about the race-specific missions. Although they are clearly designed with each army in mind, this is more from a fluff point of view. It is clear that any army could happily play any mission, indeed this is expressed in the foreword. There is no reason why a Marine army couldn't play the Counter-Attack mission in the role normally filled by Tau, for example. This means we are in effect getting 33 new missions, as opposed to the few for whatever races your gaming group has.

As far the missions themselves go, they are a mixed bag. Some are subtle changes of deployment zone or objective placement, while others are really off the wall or ingenious. My personal favourite so far is a Guard mission that has a random bombardment. This involves cutting out bombardment counters, holding them 36'' above the table and letting them 'flutter' down. Where ever they rest suffers a large blast hit. I think this is a really simple but awesome idea (though not one for tournaments...). There are other similar surprises throughout the book

Finally I'm going to highlight the last three missions. Not only do we see a slightly modified return of Kill Team, but also a hero centric battle where only characters are allowed to kill off other characters. These seem like a real blast to play, and I'll be trying them out as soon as I can.

Anyway, that's all I can recall for now, I hope its been of interest. From first viewing I can recommend the book, I'll be getting a copy when it comes out...

Thursday, 4 February 2010

Steampunk-ing it up...

Hey all, I have just noticed this post over at I see lead people. It details a really cool looking model from Mauser Earth miniatures, the 'Streetbot'. Now then, I've avoided putting any steampunk references into my Praetorian army thus far, but this model will be just superb as a Sentinel...

I had best go check my bank balance!

Monday, 1 February 2010

Marauder Destroyer - Built!!

Well then, here is something I have been meaning to post for quite a while! After buying it at the beginning of 2008 I have finally managed to get this monstrosity constructed and I'm very excited indeed!

Now, to be clear from the start, I did not construct this myself. Unlike that brave fellow at The Inner Geek I dont really have the experience or skills to attempt something like this yet. So, knowing I would get a good job I surrendered it to my good friend Jay at Dark Eye Studios. Based in Bristol, UK, this one man shop is a fantastic commission painter and builder and if you want a good job done, consider giving him an email! Anyway, plug over. Back to the big freaking plane...

First off, some shots of the beast itself:

I just love this little shrine in the cockpit, very fluffy indeed!

A couple of bits I want to draw attention to, mainly to show the great work Dark Eye Studios can do. One of my main complaints about the Marauder is its landing gear, which stick out during flight, giving the whole plane the feel of a lander, as opposed to a fighter/bomber.

So, to get round this sticky problem, Jay magnetised the whole malarkey and make up some flush landing pads from plaster card, complete with tread on the bottom! Awesome! As for the wood block, that was to add stability to the interior of the model, giving it a healthy weight and some strength. Not that I intend to drop it.

The world might end if I did...

As good as the landing gear is, the real master stroke of Jays work is below. That right, what every good model plane needs! A flying stand!

Make of a steel rod, its just over 12'' tall, and has really made the Marauder into something special! It also has me itching for my next apoc game. The really good thing is that I have two of the wooden bases, that lift off over the flying stand. This means I can make one display base and one more practical gaming base. Good times!

Thank for reading.

The Emperor really wants you to die...


Blog Widget by LinkWithin