Wednesday, 25 March 2009

And now, time for a short commercial break...

Today I'm breaking with my normal service of Dark Angels flavoured goodness to bring you something completely different. After much lurking around, my crazy Dutch friend CJ has finally entered the wonderful world of 40k blogging. Knowing how difficult it can be to find readers in the early days I'm doing my best to get him some coverage! 



CJ is doing some awesome work with the familiar old Saim-Hann theme. Taking the tactics of Fritz he's added his own completely unique modeling ideas. Make sure you go and check out the Dragon Riders. It's early days yet, but its promising stuff! 

++++ ++++

Okay, I couldn't quite resist talking about Dark Angels, but it is my blog after all! Anyway, here's a quick snap shot of my painting table. The last ToP entry is coming along nicely, and quickly! This is great, because I'm only able to catch about an hour of painting every other day at the moment. At this rate, I'll coast through the final deadline! 


Thanks for reading!

Sunday, 22 March 2009

Of Termis and Tournis

First off, the Deathwing are highlighted! 

Those of you who have been following The Astronomican for a while will know its taken me months to get around to doing this. I really wish I'd done it earlier now...

Anyway, here are some photos of the vastly improved models.

Termi Squad 1


Termi Squad 2



(Bigger photos available here)

What this means is that the 1500pts army list is so very nearly done! All I have left to do is print off a transfer for the Deathwing Banner. I'll have to wait a couple of weeks until I can get my hands on a high quailty printer but, the moment it's all sorted, there will be army photos a plenty! 

In the mean time its on to struggling to find time to paint my final Tale of Painters entry. I am determined not fail at the last round, university be dammed! 

Now, on to Tournis. I've finally found some time to go on my first ever tournament. Me and my Dark Angels will be whizzing our way up to Liverpool for the WPS Club Challenge on the 16/17th of May this year. I'll be heading up with my local club, the Bristol Vanguard and hopefully I wont let them down too much!  

Anyway the point of telling you all this (bar sharing my geeky excitement with people who will understand) is twofold:

1st - What advice you would give someone preparing for their first tournament. What should I bring? Should I get anything especially? What sort of things would a 'casual gamer' like me overlook? 

2nd - Are any of my UK readers out there going to the WPS?? Would be great to put a face to some of the usernames out there (in a totally non-stalkerish way you understand). And, again to the UK readership, what other tournaments are you guys planning to attend this summer? I'm looking at doing one more, and I would love some recommendations! 

Right then, lets see if anyone can help me. Thanks for reading! 

Monday, 16 March 2009

Tale of Painters Deadline 5: Met

Well, its the penultimate month of the Tale of Painters challenge on Librarium Online. Of the 54 entrants back in September, only 11 or 12 people are left. And am I glad to say that I continue to be one of them!  

Here are a few (admittedly rushed) shots of my entry:






And a picture of the Sergeants face - not great for seeing detail, but a really atmospheric shot I thought!



I'm pretty happy with how these guys turned out. I managed to get them done in just over a week, which for me is extraordinarily fast! It also means I've finally painted everything in the Ravenwing Box.

For next month I'll be painting a Terminator Chappy and 5 Tactical Marines. This will get me up to the ToP requirements of 1000pts with at least 1 HQ and 2 Troops.

However, before I start them, I have finally finally started to highlight the Deathwing Squads. 5 guys are done, the remaining 5 should be finished shortly. Most excitingly of all, I'm going to have access to my home printer in the next couple of weeks so I'll be able to make up the transfer for my Deathwing Banner. With that, the first 1500pts of my DA will be completely finished. I cant wait!

I'm also working on a blog post with some thoughts on my DA, as they have now seen their first 10 games. This will be slow in coming & dependant on getting uni work done.

Thanks for stopping by...

Tuesday, 3 March 2009

Land Raider Crusader Completed


I'm not dead! Honest! 

As I feared, the last few months of university are proving a nightmare and I'm not being able to blog or paint nearly as much as I would like. However, its not all doom and gloom as I have finished my first Land Raider, and I think she's a beauty

Front



Left Side


Back


Right Side


Detail


(Bigger pics can be found here)

Sorry for the plethora of pictures, I just couldn't decide which ones to cut out. Plus I hope that somebody might use them for reference when painting their own models. I know I used pictures off forums when doing this!

This took me about 2 and half weeks to complete, mainly because the doing a dissertation means my painting time has been much reduced! I wasn't planning on using this for
ToP, but if I cant get some Ravenwing done before the 19th, I may have too. With work as it is, that looks likely!

Thanks for looking guys!

Thursday, 12 February 2009

Tale of Painters Deadline 4: Met

For those who may be following my Tale of Painters progress, I am pleased to report that after jokering last month, I comfortably made this months deadline. 

This months 200ish points comes in the form of Belial, a Terminator Sergeant and Terminator Apothecary. Nothing you haven't seen before (bar the finished Apoc), but I must maintain the ToP diary!

Below is what I have completed in the challenge so far: 

It all totals 620pts out of the 1000pts target. 2 months remain, and I'm confident I'll be able to keep up with the deadlines - despite this being my final year of university. 

However, due to work time pressures, I can't promise much dramatic content on The Astronomican over the next few months, but please bear with me. I have a few interesting projects lined up for the summer, and there should be painting updates a plenty in the mean time. 

I'll leave you with a photo of the Apoc.'s repainted arm. The Simple Green worked perfectly, so thank you to everybody who suggested as such! 

Cheers for stopping by...


Friday, 6 February 2009

The Master Arrives...

Well, after months of procrastinating I can proudly present Belial; Master of the Deathwing: 





(Larger pics can be seen here, be sure to use the magnified view!)

First off, I am really please at how this model turned out!

As most of you know there is no existing model for Belial, Master of the Deathwing. Most make do with the standard Terminator Captain model but, as an old model, its significantly shorter than the Terminator plastics. To be honest I can't really see the Master of the Deathwing being a tad on the short side...

I dreamt up this conversion ages ago - when I got a free AoBR captain (in fact I hinted at wanting to use it in a post last September), which forms Belail's body. The real steal of this project came after seeing 73rd's stunning Dark Angels Company Master, which used the cherub/cloak from St. Celestine. 73rd kindly allowed me to nick the idea, saving me having to attempt to sculpt a cloak from Green Stuff; something I doubt would have gone well! 

I also Green Stuff a small mound on the base, giving him extra hight over the terminators he leads. 

As for the painting, I'm really pleased with how the Cherubs turned out (I used the method for painting Elf Flesh from the newest White Dwarf), and Belial is also the first of my Deathwing with bone highlights. The banner was done by painting the bone band, applying transfers and then painting red over them. The model does risk looking a bit 'busy', but that's how I think Space Marine heroes should look - pretty much weighed down by trinkets, banners and symbols of authority. Leave the subtle approach to the Guard!

Anyway, any comments or criticisms are welcomed. I'll leave you with a piccy of my favourite cherub. Perhaps I should name him. Any suggestions? 


Saturday, 31 January 2009

Battle Report: Saim-Hann Vs. Tyranids - 1500pts

Saim-Hann Vs. Tyranids - 1500pts
Capture & Control - Pitched Battle

Well I'm back with my final battle report for now. There will hopefully be more at some point, but my dissertation is now really demanding some attention - so I can't guarantee any full reports in the near future.

This was another game against Alex and his multi-coloured Tyranid horde. However, to add a bit of spice I will be using my Saim-Hann Eldar. I've not played with this army since 4th Ed., but I wanted to prove I still love them! I've had to proxy some of the models (using Falcons as Wave Serpents) so I apologise for the un-painted models!

Army List


I was using an Eldar list based Dire Avengers and Wave Serpent - mainly because I think these are the most efficient Eldar units by far. Of course I still had my Jetbikes and Vypers for some of that Saim-Hann flavour! Alex on the other hand seemed to be trying to get as many models on the table as he could, and he out numbered me almost 2 to 1.

Deployment


We rolled for mission and got Capture & Control with Pitched Battle deployment. Alex won the roll off and chose to deploy and go first. He spread his horde across the table, with most of the heavier stuff (Carnifex, walking Tyrant) on the left side.

For my deployment, I did my best to hug cover, concealing my Jetbikes behind the large ruin and doing my best to hide the Serpents. I planned to move over to the right* as soon as I could, to destroy the weaker flank of his army. After that I could hopefully destroy his force piecemeal and then zoom for the objectives near the end of the game.
*When I say left and right I am referring to the maps.

When it came to starting I decided to try to steal the initiative (being the impulsive fellow that I am) and typically rolled a 6. After due consideration I realised this was a bit foolish - I was hunkered down in good cover and could have forced Alex to move out into the open first. But, once the dice was rolled I was committed. I haven't played Saim-Hann since 4th Ed. at it appeared to be showing!

Turn 1


So I began as I'd planned, moving towards the right of the board to attack Alex's weakest side. The Farseer began by casting Fortune on his own bike squad, as he would for the entire game. They then Turbo-boosted, doing their best to make use of cover. The Serpents and Vypers moved rightwards and down the flank. Shooting could have been better - I managed to gun down a Zanthrope on the left (as I was rather afraid of their Warp Blasts!).

In response to my move to right, the majority of Alex's horde moved left - he seemed to be rightly focused on the objectives. His winged Tyrant soared to the central building and proceeded to gun down three Jetbikers (despite their 3+ save with re-rolls!). His other shooting as ineffective.

Saim-Hann: 1 Objective Tyranids: 1 Objective

Turn 2


As I was unwilling to go up against the bulk of Alex's force I spent my turn moving further down the flank, hoping to see an opening to strike. My main concern was the Flyrant, who might be in charge range of my Jetbikers (something I did not want to happen). To this end the Farseer cast Doom on the abomination. With this aid it took all my Serpents and the bike's Shuriken Cannons to down the beast - much to Alex's annoyance. The two Vypers shot last, and managed to gun down 6 Gaunts directly in front of them.

Seemingly realising that his 'nids on the left would perish if they stayed put, Alex ran them towards the bulk of his force, using the Gaunts as a screen. The rest of the horde continued on its path, rounding the right side of the central building, advancing ominously on my objective. The Fortuned bikes this time survived the majority of Alex's shooting, loosing one of their number to the Carnifex. The retreating Warriors on the left also managed to down a Vyper.

Saim-Hann: 0 Objectives Tyranids: 1 Objective

Turn 3


With time pressing on I figured that I had to start really making a dent into Alex's tyranids. If I didn't start whittling down numbers now I would be simply overwhelmed in the later stages of the game. The plan was to kill all the 'nids on the left flank, with the Dire Avengers supported by Jetbikes and Serpents. The key was to make sure that nothing survived to charge me - allowing the Avengers to hop back into their transports next turn, ready to rinse and repeat. To that end most of the army moved down the table, with the Serpents unloading their Avengers right in front the of their targets.

The exception to this was the Wave Serpent with the Fire Dragons, that retreated back to my deployment zone in order to start weakening the Carnifex. If the plan went well I would be able to double back with the rest of the army and secure my objective while sacrificing one Serpent and Avenger Squad to contest the 'nid objective.

Well, it almost worked! Though it took the combined fire power of all the Avengers, two Serpents, the Vyper and the bikers I managed to destroy Alex's entire left flank - bar one irritating Warrior on 1 wound! Curses! Still, as long as the rest of the army was mobile I figured I could cope with one Avenger squad tied up for a turn.


Unfortunately for me it seemed that I has miscalculated dramatically. I made the crucial mistake of not assault moving my Jetbikers back, something I always forget when I've not used the host in a while. Because of this Alex's Ravaners, whose effective charge range always astounds me, were able to reach my Jetbikers & Farseer. To add insult to this injury a Spinegaunt Brood was just in charge range of the Dire Avenger squad that couldn't be charged by the remaining Tyranid Warrior. Hmmm, this was not how is was supposed to go!

Tyranid shooting produced no casualties (which was probably just as well). Combat was also not a disaster. The Raveners killed a biker but suffered wound for their trouble. The Spinegaunts also killed 1 of their opponents but also received a casualty in return. The enraged Warrior attempted to avenge the loss of his brood but was promptly cut down by the Exarch before he could strike. But, despite the fact his charges were far from brutal, Alex's units has successfully tied down my Army, some thing a Saim-Hann player does not want!


Saim-Hann: 0 Objectives Tyranids: 1 Objective

Turn 4

With the game possibly nearing its final stage I needed a plan to get myself out of the mess I found myself in. To this end the Dire Avengers not in combat hoped back in their Wave Serpent and zoomed towards the 'nid objective in order to apply some pressure there. The other Avenger Serpent left its squad fending off Spinegaunts in order to get back to my deployment zone and bolster my defenses.

Shooting was okay, with the Vyper killing 2 Warriors in the central building (shuriken cannons & Warriors do not mix well!) while the two Serpents in my deployment zone caused three wounds on the carnifex. I can't recommend Starcannons and Bright Lances enough! Combat was a mixed bag - the Jetbikes lost one and were unable to damage the Ravaners (despite two singing spears), but the Avengers killed 7 Spinegaunts for no loss. 3 of these kills was due to the fearless rules, god that hurts 'nids!

During his turn Alex launched his forces at my objective - the two Gaunt squads taking it for the Great Devourer, supported by the Carnifex. The parts of his force lagging behind turned, to discourage the Wave Serpent at the bottom of the board from coming any closer. To stress this point the Tyrant blew the Starcannons from atop the skimmer.

In combat Alex was absolutely gutted to find his Carnifex was just 0.2'' out of charge range to my bikes (we cut a range ruler to 6'' just to be sure)! In the other combats the Ravaners continued on their theme, killing 1 more biker. The Avengers managed to finish off the Spineguants and were able to consolidate back towards my deployment zone (perhaps they just ignored the Carnifex in their way!?).

Saim-Hann: 0 Objectives Tyranids: 2 Objectives

Turn 5


If I was going to save the game it was now or never. My plan was fairly simple. I hoped to use the Avenger/Serpent on its own to gun down the entire Gaunt Brood on Alex's objective. Regardless of weather my guys survived the reprisals, if they could wipe out the Gaunts Alex had no other scoring units in the area and wouldn't be able to claim his own objective. At the top end of the board I knew I had to down the Carnifex - if it made a charge I was pretty much done for. I had to hope that I could kill it and have enough firepower to wipe out the Gaunts on my objective, or at least contest with the as yet unused Fire Dragons. I was working for a turn 5 draw or hopefully a turn 6 win.

So, the plan began. The lone Serpent ignored its damage and dropped off its cargo within shooting distance of the Gaunt Brood holding their objective. In my deployment zone my units got themselves into better firing positions. So shooting began. After shooting the Vyper and the two Serpents the Carnifex was still annoyingly standing. This meant that I had to use my Dragons to finish it off which was frustrating as I hoped to use them to shoot and charge one of the Gaunt Broods.

On to the Dire Avengers... With the intervening Carnifex finally down the first squad of Dire Avengers ignored the Warrior on their left and unleashed a Bladestorm into one of the Gaunt Broods, killing it outright. Hoping to do the same thing, the Avengers on Alex's side of the board readied their catapults. However my luck didn't hold and after the Shuriken had flown there were still 3 annoying Gaunts remaining - fearless due to the proximity of their Tyrant. With one objective contested (by Fire Dragons) and one held by the Tyranids I had to hope there would be a turn 6.


Alex used his turn to try and secure the objectives he had. His Tyrant moved to cover the three remaining Gaunts on his objective (role reversal anyone?), while his central mob of Warriors and the Zanthrope reversed course again.

In the shooting phase the 'thrope shot off the Bright Lance from the Fire Dragon Serpent and the Tyrant shot 4 of the Avengers facing it. The real star however was the lone Warrior that had moved out of the central building. Leveling his Barbed Strangler at the Avengers in front of him, he managed to miss them completely and scatter into the densely packed Gaunts and Fire Dragons, killing 4 from each squad! Not what I wanted!

In combat the same Warrior charged the Avenger squad, hoping he might have better luck with his claws. He was naturally killed by the Exarch before he lifted a talon. The remaining Spinegaunts charged into the now severely depleted Fire Dragons and managed to kill 1 for no loss, leaving the Exarch bravely contesting the objective alone. In the prolonged Jetbike combat, a Ravaner was finally brought down, although the Jetbikers suffered another loss.

With Alex's turn over I went to roll the dice for random game length. Knowing he would win if the game ended Alex jokingly said 'anything but a 1'. As I threw the dice into the air I responded with 'No, I bet I get a 2!'.

Well. Its a funny old world isn't it...

I now hate the number 2.

Game Ends Turn 5
Saim-Hann: 0 Objectives Tyranids: 1 Objective

Tyranid Victory

Well, another close game with Alex. We have been playing together for ten years now so we are getting fairly clued up on each others tricks (though I still lead on the overall game tally!). This leads to very hard fought games were every decision and mistake really counts. In this case I think my failure to assault the move the Jetbikes out of combat range on turn 3 really cost me. If I'd have those Shuriken Cannons to add into the mix I think I probably could have mounted an effective counter attack.

With my Eldar list it all comes down to when you strike - I think I chose the right time, but just executed it badly! And of course Alex played a great game as usual.

I hope all enjoyed the report. In other news, I have converted and assembled Belial and I am about half way through the painting. Look for updates next week!


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